reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...

This commit is contained in:
UbitUmarov
2012-06-28 12:20:55 +01:00
parent de10a16546
commit 29abb7d62a

View File

@@ -12614,7 +12614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
if (false)// World.SuportsRayCastFiltered())
if (World.SuportsRayCastFiltered())
{
if (dist == 0)
return list;