missing bits

This commit is contained in:
UbitUmarov
2020-08-16 20:04:46 +01:00
parent 421cc0c018
commit 29e42f2a25

View File

@@ -25,6 +25,25 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.Packets;
using OpenMetaverse.Rendering;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Land;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.Hypergrid;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -32,42 +51,13 @@ using System.Collections.Specialized;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using System.Text.RegularExpressions;
using Nini.Config;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData; // LitJson is hidden on this
using OpenMetaverse.Packets;
using OpenMetaverse.Rendering;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.CoreModules.World.Land;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
using System.Threading;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
using RegionFlags = OpenSim.Framework.RegionFlags;
using RegionInfo = OpenSim.Framework.RegionInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
@@ -75,8 +65,11 @@ using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using System.Reflection;
using PermissionMask = OpenSim.Framework.PermissionMask;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
using RegionFlags = OpenSim.Framework.RegionFlags;
using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{