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* Removed more references
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@@ -235,7 +235,7 @@ namespace OpenSim.world
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{
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if (this._physActor.Flying == false)
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{
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this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"];
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this.current_anim = Animations.AnimsLLUUID["FLY"];
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this.anim_seq = 1;
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this.SendAnimPack();
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}
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@@ -246,7 +246,7 @@ namespace OpenSim.world
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{
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if (this._physActor.Flying == true)
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{
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this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"];
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this.current_anim = Animations.AnimsLLUUID["STAND"];
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this.anim_seq = 1;
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this.SendAnimPack();
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}
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@@ -260,7 +260,7 @@ namespace OpenSim.world
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if (((movementflag & 1) == 0) && (!this._physActor.Flying))
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{
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this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"];
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this.current_anim = Animations.AnimsLLUUID["WALK"];
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this.anim_seq = 1;
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this.SendAnimPack();
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}
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@@ -369,7 +369,7 @@ namespace OpenSim.world
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// We're standing still, so make it show!
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if (this._physActor.Flying == false)
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{
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this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"];
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this.current_anim = Animations.AnimsLLUUID["STAND"];
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this.anim_seq = 1;
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this.SendAnimPack();
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}
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