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Added ScriptEngine.DotNetEngine
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OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
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99
OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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/// <summary>
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/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
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/// </summary>
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class EventManager
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{
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private ScriptEngine myScriptEngine;
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public EventManager(ScriptEngine _ScriptEngine)
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{
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myScriptEngine = _ScriptEngine;
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// TODO: HOOK EVENTS UP TO SERVER!
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Common.SendToDebug("EventManager Start");
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// Hook up a test event to our test form
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Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
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myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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}
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public void touch_start(string ObjectID)
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{
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// Add to queue for all scripts in ObjectID object
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Common.SendToDebug("EventManager Event: touch_start");
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myScriptEngine.myEventQueueManager.AddToObjectQueue(ObjectID, "touch_start", new object[] { (UInt32)0 });
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}
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// TODO: Replace placeholders below
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// These needs to be hooked up to OpenSim during init of this class
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// then queued in EventQueueManager.
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// When queued in EventQueueManager they need to be LSL compatible (name and params)
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public void state_entry() { }
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public void state_exit() { }
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//public void touch_start() { }
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public void touch() { }
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public void touch_end() { }
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public void collision_start() { }
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public void collision() { }
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public void collision_end() { }
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public void land_collision_start() { }
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public void land_collision() { }
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public void land_collision_end() { }
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public void timer() { }
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public void listen() { }
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public void on_rez() { }
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public void sensor() { }
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public void no_sensor() { }
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public void control() { }
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public void money() { }
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public void email() { }
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public void at_target() { }
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public void not_at_target() { }
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public void at_rot_target() { }
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public void not_at_rot_target() { }
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public void run_time_permissions() { }
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public void changed() { }
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public void attach() { }
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public void dataserver() { }
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public void link_message() { }
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public void moving_start() { }
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public void moving_end() { }
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public void object_rez() { }
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public void remote_data() { }
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public void http_response() { }
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}
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}
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