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Added ScriptEngine.DotNetEngine
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77
OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
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77
OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* Original code: Tedd Hansen */
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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public class ScriptEngine : ScriptEngineInterface
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{
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//
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// This is the root object for ScriptEngine
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//
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internal TempWorldInterface World;
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internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager myEventQueueManager; // Executes events
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internal ScriptManager myScriptManager; // Load, unload and execute scripts
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public ScriptEngine()
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{
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Common.SendToDebug("ScriptEngine Object Initialized");
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}
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public void InitializeEngine(TempWorldInterface Sceneworld)
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{
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World = Sceneworld;
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Common.SendToDebug("ScriptEngine InitializeEngine()");
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// Create all objects we'll be using
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myEventQueueManager = new EventQueueManager(this);
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myEventManager = new EventManager(this);
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myScriptManager = new ScriptManager(this);
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// Should we iterate the region for scripts that needs starting?
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// Or can we assume we are loaded before anything else so we can use proper events?
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}
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public void Shutdown()
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{
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// We are shutting down
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}
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// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
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[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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public void StartScript(string ScriptID, string ObjectID)
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{
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Common.SendToDebug("ScriptEngine DEBUG: StartScript: " + ScriptID);
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myScriptManager.StartScript(ScriptID, ObjectID);
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}
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}
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}
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