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Fixes height on Basic Physics in local teleports. Plus some small refactoring.
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@@ -1195,7 +1195,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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agent.RestoreInCurrentScene();
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}
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agent.IsInTransit = false;
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// In any case
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agent.NotInTransit();
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//m_log.DebugFormat("[SCENE COMM]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
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}
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