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On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
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@@ -4599,6 +4599,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Constructing client update for part {0} {1} with flags {2}, localId {3}",
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// data.Name, update.FullID, flags, update.ID);
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update.UpdateFlags = (uint)flags;
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#endregion PrimFlags
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