On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root

This addresses http://opensimulator.org/mantis/view.php?id=4295
This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-10 20:15:44 +01:00
parent 0a81038dd5
commit 2a1c11fda9
4 changed files with 48 additions and 23 deletions

View File

@@ -4599,6 +4599,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Constructing client update for part {0} {1} with flags {2}, localId {3}",
// data.Name, update.FullID, flags, update.ID);
update.UpdateFlags = (uint)flags;
#endregion PrimFlags