On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root

This addresses http://opensimulator.org/mantis/view.php?id=4295
This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-10 20:15:44 +01:00
parent 0a81038dd5
commit 2a1c11fda9
4 changed files with 48 additions and 23 deletions

View File

@@ -77,6 +77,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags));
Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags));
/*
Assert.That(part1.PhysActor, Is.Not.Null);
Assert.That(part2.PhysActor, Is.Not.Null);
Assert.That(dupePart1.PhysActor, Is.Not.Null);
Assert.That(dupePart2.PhysActor, Is.Not.Null);
*/
}
}
}