replace hard tabs with 4 spaces to be consistant in the source.

Please adjust your editors to not use hard tabs.
This commit is contained in:
Sean Dague
2008-04-24 12:27:24 +00:00
parent aa8aee90a3
commit 2a2ef42e64
22 changed files with 768 additions and 768 deletions

View File

@@ -100,120 +100,120 @@ namespace OpenSim.Framework
private uint _everyOnePermissions;
public LLUUID ID {
get {
return _id;
}
set {
_id = value;
}
get {
return _id;
}
set {
_id = value;
}
}
public int InvType {
get {
return _invType;
}
set {
_invType = value;
}
get {
return _invType;
}
set {
_invType = value;
}
}
public LLUUID Folder {
get {
return _folder;
}
set {
_folder = value;
}
get {
return _folder;
}
set {
_folder = value;
}
}
public LLUUID Owner {
get {
return _owner;
}
set {
_owner = value;
}
get {
return _owner;
}
set {
_owner = value;
}
}
public LLUUID Creator {
get {
return _creator;
}
set {
_creator = value;
}
get {
return _creator;
}
set {
_creator = value;
}
}
public string Name {
get {
return _name;
}
set {
_name = value;
}
get {
return _name;
}
set {
_name = value;
}
}
public string Description {
get {
return _description;
}
set {
_description = value;
}
get {
return _description;
}
set {
_description = value;
}
}
public uint NextPermissions {
get {
return _nextPermissions;
}
set {
_nextPermissions = value;
}
get {
return _nextPermissions;
}
set {
_nextPermissions = value;
}
}
public uint CurrentPermissions {
get {
return _currentPermissions;
}
set {
_currentPermissions = value;
}
get {
return _currentPermissions;
}
set {
_currentPermissions = value;
}
}
public uint BasePermissions {
get {
return _basePermissions;
}
set {
_basePermissions = value;
}
get {
return _basePermissions;
}
set {
_basePermissions = value;
}
}
public uint EveryOnePermissions {
get {
return _everyOnePermissions;
}
set {
_everyOnePermissions = value;
}
get {
return _everyOnePermissions;
}
set {
_everyOnePermissions = value;
}
}
public int AssetType {
get {
return _assetType;
}
set {
_assetType = value;
}
get {
return _assetType;
}
set {
_assetType = value;
}
}
public LLUUID AssetID {
get {
return _assetID;
}
set {
_assetID = value;
}
get {
return _assetID;
}
set {
_assetID = value;
}
}
}
}