replace hard tabs with 4 spaces to be consistant in the source.

Please adjust your editors to not use hard tabs.
This commit is contained in:
Sean Dague
2008-04-24 12:27:24 +00:00
parent aa8aee90a3
commit 2a2ef42e64
22 changed files with 768 additions and 768 deletions

View File

@@ -730,11 +730,11 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
group.GetProperties(remoteClient);
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
group.GetProperties(remoteClient);
}
else
{

View File

@@ -134,10 +134,10 @@ namespace OpenSim.Region.Environment.Scenes
EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(
agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
// First, allow all validators a stab at it
// First, allow all validators a stab at it
m_eventManager.TriggerValidateLandBuy(this, args);
// Then, check validation and transfer
// Then, check validation and transfer
m_eventManager.TriggerLandBuy(this, args);
}

View File

@@ -258,32 +258,32 @@ namespace OpenSim.Region.Environment.Scenes
}
}
// Assumes a lock is held on the inventory
private bool InventoryContainsName(string name)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if(item.Name == name)
return true;
}
return false;
}
// Assumes a lock is held on the inventory
private bool InventoryContainsName(string name)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
if(item.Name == name)
return true;
}
return false;
}
private string FindAvailableInventoryName(string name)
{
if(!InventoryContainsName(name))
return name;
private string FindAvailableInventoryName(string name)
{
if(!InventoryContainsName(name))
return name;
int suffix=1;
while(suffix < 256)
{
string tryName=String.Format("{0} {1}", name, suffix);
if(!InventoryContainsName(tryName))
return tryName;
suffix++;
}
return String.Empty;
}
int suffix=1;
while(suffix < 256)
{
string tryName=String.Format("{0} {1}", name, suffix);
if(!InventoryContainsName(tryName))
return tryName;
suffix++;
}
return String.Empty;
}
/// <summary>
/// Add an item to this prim's inventory.
@@ -295,11 +295,11 @@ namespace OpenSim.Region.Environment.Scenes
item.CreationDate = 1000;
item.ParentPartID = UUID;
string name=FindAvailableInventoryName(item.Name);
if(name == String.Empty)
return;
string name=FindAvailableInventoryName(item.Name);
if(name == String.Empty)
return;
item.Name=name;
item.Name=name;
lock (m_taskInventory)
{

View File

@@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes
public uint Category;
// TODO: This needs to be persisted in next XML version update!
[XmlIgnore] public int[] PayPrice = {0,0,0,0,0};
[XmlIgnore] public int[] PayPrice = {0,0,0,0,0};
[XmlIgnore] public bool m_IsAttachment = false;
@@ -2038,18 +2038,18 @@ namespace OpenSim.Region.Environment.Scenes
}
}
if(soundID == LLUUID.Zero)
return;
if(soundID == LLUUID.Zero)
return;
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts)
{
double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
if(dis > 100.0) // Max audio distance
continue;
double dis=Util.GetDistanceTo(p.AbsolutePosition, position);
if(dis > 100.0) // Max audio distance
continue;
// Scale by distance
volume*=((100.0-dis)/100.0);
// Scale by distance
volume*=((100.0-dis)/100.0);
if (triggered)
{

View File

@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
}
m_pos = value;
m_parentPosition=new LLVector3(0, 0, 0);
m_parentPosition=new LLVector3(0, 0, 0);
}
}
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes
// Move them into an object to (hopefully) avoid threading issues.
try
{
SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
}
catch (KeyNotFoundException)
{
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes
AddToPhysicalScene();
m_physicsActor.Flying = isFlying;
SendAnimPack();
SendAnimPack();
m_scene.SwapRootAgentCount(false);
m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
@@ -570,15 +570,15 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void MakeChildAgent()
{
if(m_animations.Count > 0)
{
LLUUID movement=m_animations[0];
if(m_animations.Count > 0)
{
LLUUID movement=m_animations[0];
m_animations.Clear();
m_animationSeqs.Clear();
m_animations.Clear();
m_animationSeqs.Clear();
SetMovementAnimation(movement);
}
SetMovementAnimation(movement);
}
// m_log.DebugFormat(
// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -611,10 +611,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="pos"></param>
public void Teleport(LLVector3 pos)
{
RemoveFromPhysicalScene();
Velocity = new LLVector3(0, 0, 0);
RemoveFromPhysicalScene();
Velocity = new LLVector3(0, 0, 0);
AbsolutePosition = pos;
AddToPhysicalScene();
AddToPhysicalScene();
SendTerseUpdateToAllClients();
}
@@ -1055,12 +1055,12 @@ namespace OpenSim.Region.Environment.Scenes
public void AddAnimation(LLUUID animID)
{
if(m_isChildAgent)
return;
if(m_isChildAgent)
return;
// Don't let this animation become the movement animation
if(m_animations.Count < 1)
SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
// Don't let this animation become the movement animation
if(m_animations.Count < 1)
SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
if (!m_animations.Contains(animID))
{
@@ -1072,8 +1072,8 @@ namespace OpenSim.Region.Environment.Scenes
public void RemoveAnimation(LLUUID animID)
{
if(m_isChildAgent)
return;
if(m_isChildAgent)
return;
if (m_animations.Contains(animID))
{
@@ -1083,21 +1083,21 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
// What a HACK!! Anim list really needs to be an object!
int idx;
// What a HACK!! Anim list really needs to be an object!
int idx;
for(idx=0;idx < m_animations.Count;idx++)
{
if(m_animations[idx] == animID)
{
int seq=m_animationSeqs[idx];
for(idx=0;idx < m_animations.Count;idx++)
{
if(m_animations[idx] == animID)
{
int seq=m_animationSeqs[idx];
m_animations.Remove(animID);
m_animationSeqs.Remove(seq);
SendAnimPack();
break;
}
}
m_animations.Remove(animID);
m_animationSeqs.Remove(seq);
SendAnimPack();
break;
}
}
}
}
}
@@ -1119,33 +1119,33 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
protected void SetMovementAnimation(LLUUID anim)
{
if(m_animations.Count < 1)
{
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
m_animationSeqs.Add(1);
if(m_animations.Count < 1)
{
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
m_animationSeqs.Add(1);
SendAnimPack();
}
else
{
try
{
if (m_animations[0] != anim)
{
m_animations[0] = anim;
m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
}
SendAnimPack();
}
catch
{
m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery...");
m_animations[0] = anim;
m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
SendAnimPack();
}
}
}
SendAnimPack();
}
else
{
try
{
if (m_animations[0] != anim)
{
m_animations[0] = anim;
m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
}
SendAnimPack();
}
catch
{
m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery...");
m_animations[0] = anim;
m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
SendAnimPack();
}
}
}
/// <summary>
/// This method handles agent movement related animations
@@ -1536,8 +1536,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="seqs"></param>
public void SendAnimPack(LLUUID[] animations, int[] seqs)
{
if(m_isChildAgent)
return;
if(m_isChildAgent)
return;
m_scene.Broadcast(
delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); });