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replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
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@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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m_pos = value;
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m_parentPosition=new LLVector3(0, 0, 0);
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m_parentPosition=new LLVector3(0, 0, 0);
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}
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}
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@@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Move them into an object to (hopefully) avoid threading issues.
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try
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{
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SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
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SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
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}
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catch (KeyNotFoundException)
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{
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@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes
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AddToPhysicalScene();
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m_physicsActor.Flying = isFlying;
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SendAnimPack();
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SendAnimPack();
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m_scene.SwapRootAgentCount(false);
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m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
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@@ -570,15 +570,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void MakeChildAgent()
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{
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if(m_animations.Count > 0)
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{
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LLUUID movement=m_animations[0];
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if(m_animations.Count > 0)
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{
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LLUUID movement=m_animations[0];
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m_animations.Clear();
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m_animationSeqs.Clear();
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m_animations.Clear();
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m_animationSeqs.Clear();
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SetMovementAnimation(movement);
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}
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SetMovementAnimation(movement);
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}
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// m_log.DebugFormat(
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// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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@@ -611,10 +611,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="pos"></param>
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public void Teleport(LLVector3 pos)
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{
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RemoveFromPhysicalScene();
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Velocity = new LLVector3(0, 0, 0);
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RemoveFromPhysicalScene();
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Velocity = new LLVector3(0, 0, 0);
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AbsolutePosition = pos;
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AddToPhysicalScene();
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AddToPhysicalScene();
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SendTerseUpdateToAllClients();
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}
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@@ -1055,12 +1055,12 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddAnimation(LLUUID animID)
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{
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if(m_isChildAgent)
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return;
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if(m_isChildAgent)
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return;
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// Don't let this animation become the movement animation
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if(m_animations.Count < 1)
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SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
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// Don't let this animation become the movement animation
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if(m_animations.Count < 1)
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SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
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if (!m_animations.Contains(animID))
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{
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@@ -1072,8 +1072,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void RemoveAnimation(LLUUID animID)
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{
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if(m_isChildAgent)
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return;
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if(m_isChildAgent)
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return;
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if (m_animations.Contains(animID))
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{
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@@ -1083,21 +1083,21 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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// What a HACK!! Anim list really needs to be an object!
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int idx;
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// What a HACK!! Anim list really needs to be an object!
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int idx;
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for(idx=0;idx < m_animations.Count;idx++)
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{
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if(m_animations[idx] == animID)
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{
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int seq=m_animationSeqs[idx];
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for(idx=0;idx < m_animations.Count;idx++)
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{
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if(m_animations[idx] == animID)
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{
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int seq=m_animationSeqs[idx];
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m_animations.Remove(animID);
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m_animationSeqs.Remove(seq);
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SendAnimPack();
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break;
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}
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}
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m_animations.Remove(animID);
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m_animationSeqs.Remove(seq);
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SendAnimPack();
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break;
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}
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}
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}
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}
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}
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@@ -1119,33 +1119,33 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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protected void SetMovementAnimation(LLUUID anim)
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{
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if(m_animations.Count < 1)
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{
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m_animations.Add(Animations.AnimsLLUUID["STAND"]);
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m_animationSeqs.Add(1);
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if(m_animations.Count < 1)
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{
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m_animations.Add(Animations.AnimsLLUUID["STAND"]);
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m_animationSeqs.Add(1);
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SendAnimPack();
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}
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else
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{
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try
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{
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if (m_animations[0] != anim)
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{
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m_animations[0] = anim;
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m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
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}
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SendAnimPack();
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}
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catch
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{
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m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery...");
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m_animations[0] = anim;
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m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
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SendAnimPack();
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}
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}
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}
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SendAnimPack();
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}
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else
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{
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try
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{
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if (m_animations[0] != anim)
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{
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m_animations[0] = anim;
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m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
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}
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SendAnimPack();
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}
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catch
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{
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m_log.Warn("[AVATAR]: SetMovementAnimation for avatar failed. Attempting recovery...");
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m_animations[0] = anim;
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m_animationSeqs[0] = m_controllingClient.NextAnimationSequenceNumber;
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SendAnimPack();
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}
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}
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}
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/// <summary>
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/// This method handles agent movement related animations
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@@ -1536,8 +1536,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="seqs"></param>
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public void SendAnimPack(LLUUID[] animations, int[] seqs)
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{
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if(m_isChildAgent)
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return;
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if(m_isChildAgent)
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return;
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m_scene.Broadcast(
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delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId); });
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