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changed to native line ending encoding
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@@ -1,406 +1,406 @@
|
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/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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||||
*/
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||||
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||||
using System;
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||||
using System.IO;
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||||
using System.Text;
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||||
using Db4objects.Db4o;
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||||
using libsecondlife;
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using OpenSim.Framework.Console;
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||||
using OpenSim.Framework.Types;
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||||
using OpenSim.Framework.Servers;
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||||
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||||
namespace OpenSim.Grid.AssetServer
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||||
{
|
||||
/// <summary>
|
||||
/// An asset server
|
||||
/// </summary>
|
||||
public class OpenAsset_Main : conscmd_callback
|
||||
{
|
||||
private IObjectContainer db;
|
||||
|
||||
public static OpenAsset_Main assetserver;
|
||||
|
||||
private LogBase m_console;
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Starting...\n");
|
||||
|
||||
assetserver = new OpenAsset_Main();
|
||||
assetserver.Startup();
|
||||
|
||||
assetserver.Work();
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.MainLogPrompt();
|
||||
}
|
||||
}
|
||||
|
||||
private OpenAsset_Main()
|
||||
{
|
||||
m_console = new LogBase("opengrid-AssetServer-console.log", "OpenAsset", this, false);
|
||||
MainLog.Instance = m_console;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
m_console.Verbose("Main.cs:Startup() - Setting up asset DB");
|
||||
setupDB();
|
||||
|
||||
m_console.Verbose("Main.cs:Startup() - Starting HTTP process");
|
||||
BaseHttpServer httpServer = new BaseHttpServer(8003);
|
||||
|
||||
httpServer.AddStreamHandler( new GetAssetStreamHandler(this));
|
||||
httpServer.AddStreamHandler(new PostAssetStreamHandler( this ));
|
||||
|
||||
//httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
|
||||
//httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod);
|
||||
|
||||
httpServer.Start();
|
||||
|
||||
}
|
||||
|
||||
//public string AssetPostMethod(string requestBody, string path, string param)
|
||||
//{
|
||||
// AssetBase asset = new AssetBase();
|
||||
// asset.Name = "";
|
||||
// asset.FullID = new LLUUID(param);
|
||||
// Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
|
||||
// byte[] buffer = Windows1252Encoding.GetBytes(requestBody);
|
||||
// asset.Data = buffer;
|
||||
// AssetStorage store = new AssetStorage();
|
||||
// store.Data = asset.Data;
|
||||
// store.Name = asset.Name;
|
||||
// store.UUID = asset.FullID;
|
||||
// db.Set(store);
|
||||
// db.Commit();
|
||||
// return "";
|
||||
//}
|
||||
|
||||
//public string AssetGetMethod(string request, string path, string param)
|
||||
//{
|
||||
// Console.WriteLine("got a request " + param);
|
||||
// byte[] assetdata = GetAssetData(new LLUUID(param), false);
|
||||
// if (assetdata != null)
|
||||
// {
|
||||
// Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
|
||||
// string ret = Windows1252Encoding.GetString(assetdata);
|
||||
// //string ret = System.Text.Encoding.Unicode.GetString(assetdata);
|
||||
|
||||
// return ret;
|
||||
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return "";
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
public byte[] GetAssetData(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
bool found = false;
|
||||
AssetStorage foundAsset = null;
|
||||
|
||||
IObjectSet result = db.Get(new AssetStorage(assetID));
|
||||
if (result.Count > 0)
|
||||
{
|
||||
foundAsset = (AssetStorage)result.Next();
|
||||
found = true;
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
return foundAsset.Data;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void setupDB()
|
||||
{
|
||||
bool yapfile = File.Exists("gridassets.yap");
|
||||
try
|
||||
{
|
||||
db = Db4oFactory.OpenFile("gridassets.yap");
|
||||
MainLog.Instance.Verbose("Main.cs:setupDB() - creation");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
db.Close();
|
||||
MainLog.Instance.Warn("Main.cs:setupDB() - Exception occured");
|
||||
MainLog.Instance.Warn(e.ToString());
|
||||
}
|
||||
if (!yapfile)
|
||||
{
|
||||
this.LoadDB();
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadDB()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Console.WriteLine("setting up Asset database");
|
||||
|
||||
AssetBase Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
Image.Name = "Bricks";
|
||||
this.LoadAsset(Image, true, "bricks.jp2");
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
Image.Name = "Plywood";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
Image.Name = "Rocks";
|
||||
this.LoadAsset(Image, true, "rocks.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
Image.Name = "Granite";
|
||||
this.LoadAsset(Image, true, "granite.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
Image.Name = "Hardwood";
|
||||
this.LoadAsset(Image, true, "hardwood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
|
||||
Image.Name = "Prim Base Texture";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
Image.Name = "Shape";
|
||||
this.LoadAsset(Image, false, "base_shape.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
|
||||
/*private GridConfig LoadConfigDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
GridConfig config = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IGridConfig", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
config = plug.GetConfigObject();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return config;
|
||||
}*/
|
||||
|
||||
public void CreateAsset(LLUUID assetId, byte[] assetData)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = "";
|
||||
asset.FullID = assetId;
|
||||
asset.Data = assetData;
|
||||
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = asset.Data;
|
||||
store.Name = asset.Name;
|
||||
store.UUID = asset.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
|
||||
public void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class GetAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
|
||||
byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false);
|
||||
if (assetdata != null)
|
||||
{
|
||||
return assetdata;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new byte[]{};
|
||||
}
|
||||
}
|
||||
|
||||
public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
}
|
||||
}
|
||||
|
||||
public class PostAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
LLUUID assetId = new LLUUID(param);
|
||||
byte[] txBuffer = new byte[4096];
|
||||
|
||||
using( BinaryReader binReader = new BinaryReader( request ) )
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(4096))
|
||||
{
|
||||
int count;
|
||||
while ((count = binReader.Read(txBuffer, 0, 4096)) > 0)
|
||||
{
|
||||
memoryStream.Write(txBuffer, 0, count);
|
||||
}
|
||||
|
||||
byte[] assetData = memoryStream.ToArray();
|
||||
|
||||
m_assetManager.CreateAsset(assetId, assetData);
|
||||
}
|
||||
}
|
||||
|
||||
return new byte[]{};
|
||||
}
|
||||
|
||||
public PostAssetStreamHandler( OpenAsset_Main assetManager )
|
||||
: base("/assets/", "POST")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Db4objects.Db4o;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Grid.AssetServer
|
||||
{
|
||||
/// <summary>
|
||||
/// An asset server
|
||||
/// </summary>
|
||||
public class OpenAsset_Main : conscmd_callback
|
||||
{
|
||||
private IObjectContainer db;
|
||||
|
||||
public static OpenAsset_Main assetserver;
|
||||
|
||||
private LogBase m_console;
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Starting...\n");
|
||||
|
||||
assetserver = new OpenAsset_Main();
|
||||
assetserver.Startup();
|
||||
|
||||
assetserver.Work();
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.Notice("Enter help for a list of commands");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.MainLogPrompt();
|
||||
}
|
||||
}
|
||||
|
||||
private OpenAsset_Main()
|
||||
{
|
||||
m_console = new LogBase("opengrid-AssetServer-console.log", "OpenAsset", this, false);
|
||||
MainLog.Instance = m_console;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
m_console.Verbose("Main.cs:Startup() - Setting up asset DB");
|
||||
setupDB();
|
||||
|
||||
m_console.Verbose("Main.cs:Startup() - Starting HTTP process");
|
||||
BaseHttpServer httpServer = new BaseHttpServer(8003);
|
||||
|
||||
httpServer.AddStreamHandler( new GetAssetStreamHandler(this));
|
||||
httpServer.AddStreamHandler(new PostAssetStreamHandler( this ));
|
||||
|
||||
//httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod);
|
||||
//httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod);
|
||||
|
||||
httpServer.Start();
|
||||
|
||||
}
|
||||
|
||||
//public string AssetPostMethod(string requestBody, string path, string param)
|
||||
//{
|
||||
// AssetBase asset = new AssetBase();
|
||||
// asset.Name = "";
|
||||
// asset.FullID = new LLUUID(param);
|
||||
// Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
|
||||
// byte[] buffer = Windows1252Encoding.GetBytes(requestBody);
|
||||
// asset.Data = buffer;
|
||||
// AssetStorage store = new AssetStorage();
|
||||
// store.Data = asset.Data;
|
||||
// store.Name = asset.Name;
|
||||
// store.UUID = asset.FullID;
|
||||
// db.Set(store);
|
||||
// db.Commit();
|
||||
// return "";
|
||||
//}
|
||||
|
||||
//public string AssetGetMethod(string request, string path, string param)
|
||||
//{
|
||||
// Console.WriteLine("got a request " + param);
|
||||
// byte[] assetdata = GetAssetData(new LLUUID(param), false);
|
||||
// if (assetdata != null)
|
||||
// {
|
||||
// Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
|
||||
// string ret = Windows1252Encoding.GetString(assetdata);
|
||||
// //string ret = System.Text.Encoding.Unicode.GetString(assetdata);
|
||||
|
||||
// return ret;
|
||||
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return "";
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
public byte[] GetAssetData(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
bool found = false;
|
||||
AssetStorage foundAsset = null;
|
||||
|
||||
IObjectSet result = db.Get(new AssetStorage(assetID));
|
||||
if (result.Count > 0)
|
||||
{
|
||||
foundAsset = (AssetStorage)result.Next();
|
||||
found = true;
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
return foundAsset.Data;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void setupDB()
|
||||
{
|
||||
bool yapfile = File.Exists("gridassets.yap");
|
||||
try
|
||||
{
|
||||
db = Db4oFactory.OpenFile("gridassets.yap");
|
||||
MainLog.Instance.Verbose("Main.cs:setupDB() - creation");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
db.Close();
|
||||
MainLog.Instance.Warn("Main.cs:setupDB() - Exception occured");
|
||||
MainLog.Instance.Warn(e.ToString());
|
||||
}
|
||||
if (!yapfile)
|
||||
{
|
||||
this.LoadDB();
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadDB()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Console.WriteLine("setting up Asset database");
|
||||
|
||||
AssetBase Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
Image.Name = "Bricks";
|
||||
this.LoadAsset(Image, true, "bricks.jp2");
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
Image.Name = "Plywood";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
Image.Name = "Rocks";
|
||||
this.LoadAsset(Image, true, "rocks.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
Image.Name = "Granite";
|
||||
this.LoadAsset(Image, true, "granite.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
Image.Name = "Hardwood";
|
||||
this.LoadAsset(Image, true, "hardwood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
|
||||
Image.Name = "Prim Base Texture";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
Image.Name = "Shape";
|
||||
this.LoadAsset(Image, false, "base_shape.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
|
||||
/*private GridConfig LoadConfigDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
GridConfig config = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IGridConfig", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
config = plug.GetConfigObject();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return config;
|
||||
}*/
|
||||
|
||||
public void CreateAsset(LLUUID assetId, byte[] assetData)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = "";
|
||||
asset.FullID = assetId;
|
||||
asset.Data = assetData;
|
||||
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = asset.Data;
|
||||
store.Name = asset.Name;
|
||||
store.UUID = asset.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
|
||||
public void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class GetAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
|
||||
byte[] assetdata = m_assetManager.GetAssetData(new LLUUID(param), false);
|
||||
if (assetdata != null)
|
||||
{
|
||||
return assetdata;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new byte[]{};
|
||||
}
|
||||
}
|
||||
|
||||
public GetAssetStreamHandler(OpenAsset_Main assetManager):base( "/assets/", "GET")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
}
|
||||
}
|
||||
|
||||
public class PostAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
LLUUID assetId = new LLUUID(param);
|
||||
byte[] txBuffer = new byte[4096];
|
||||
|
||||
using( BinaryReader binReader = new BinaryReader( request ) )
|
||||
{
|
||||
using (MemoryStream memoryStream = new MemoryStream(4096))
|
||||
{
|
||||
int count;
|
||||
while ((count = binReader.Read(txBuffer, 0, 4096)) > 0)
|
||||
{
|
||||
memoryStream.Write(txBuffer, 0, count);
|
||||
}
|
||||
|
||||
byte[] assetData = memoryStream.ToArray();
|
||||
|
||||
m_assetManager.CreateAsset(assetId, assetData);
|
||||
}
|
||||
}
|
||||
|
||||
return new byte[]{};
|
||||
}
|
||||
|
||||
public PostAssetStreamHandler( OpenAsset_Main assetManager )
|
||||
: base("/assets/", "POST")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user