mirror of
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synced 2026-08-08 02:05:34 +08:00
changed to native line ending encoding
This commit is contained in:
@@ -1,125 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class Application
|
||||
{
|
||||
//could move our main function into OpenSimMain and kill this class
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
|
||||
Console.WriteLine("Starting...\n");
|
||||
|
||||
bool sandBoxMode = false;
|
||||
bool startLoginServer = false;
|
||||
string physicsEngine = "basicphysics";
|
||||
bool allowFlying = false;
|
||||
bool userAccounts = false;
|
||||
bool gridLocalAsset = false;
|
||||
bool useConfigFile = false;
|
||||
bool silent = false;
|
||||
string configFile = "simconfig.xml";
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i] == "-sandbox")
|
||||
{
|
||||
sandBoxMode = true;
|
||||
startLoginServer = true;
|
||||
}
|
||||
/*
|
||||
if (args[i] == "-loginserver")
|
||||
{
|
||||
startLoginServer = true;
|
||||
}*/
|
||||
if (args[i] == "-accounts")
|
||||
{
|
||||
userAccounts = true;
|
||||
}
|
||||
if (args[i] == "-realphysx")
|
||||
{
|
||||
physicsEngine = "RealPhysX";
|
||||
allowFlying = true;
|
||||
}
|
||||
if (args[i] == "-bulletX")
|
||||
{
|
||||
physicsEngine = "BulletXEngine";
|
||||
allowFlying = true;
|
||||
}
|
||||
if (args[i] == "-ode")
|
||||
{
|
||||
physicsEngine = "OpenDynamicsEngine";
|
||||
allowFlying = true;
|
||||
}
|
||||
if (args[i] == "-localasset")
|
||||
{
|
||||
gridLocalAsset = true;
|
||||
}
|
||||
if (args[i] == "-configfile")
|
||||
{
|
||||
useConfigFile = true;
|
||||
}
|
||||
if (args[i] == "-noverbose")
|
||||
{
|
||||
silent = true;
|
||||
}
|
||||
if (args[i] == "-config")
|
||||
{
|
||||
try
|
||||
{
|
||||
i++;
|
||||
configFile = args[i];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
|
||||
// OpenSimRoot.Instance.Application = sim;
|
||||
sim.m_sandbox = sandBoxMode;
|
||||
sim.user_accounts = userAccounts;
|
||||
sim.gridLocalAsset = gridLocalAsset;
|
||||
ScenePresence.PhysicsEngineFlying = allowFlying;
|
||||
|
||||
sim.StartUp();
|
||||
|
||||
while (true)
|
||||
{
|
||||
MainLog.Instance.MainLogPrompt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class Application
|
||||
{
|
||||
//could move our main function into OpenSimMain and kill this class
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
|
||||
Console.WriteLine("Starting...\n");
|
||||
|
||||
bool sandBoxMode = false;
|
||||
bool startLoginServer = false;
|
||||
string physicsEngine = "basicphysics";
|
||||
bool allowFlying = false;
|
||||
bool userAccounts = false;
|
||||
bool gridLocalAsset = false;
|
||||
bool useConfigFile = false;
|
||||
bool silent = false;
|
||||
string configFile = "simconfig.xml";
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i] == "-sandbox")
|
||||
{
|
||||
sandBoxMode = true;
|
||||
startLoginServer = true;
|
||||
}
|
||||
/*
|
||||
if (args[i] == "-loginserver")
|
||||
{
|
||||
startLoginServer = true;
|
||||
}*/
|
||||
if (args[i] == "-accounts")
|
||||
{
|
||||
userAccounts = true;
|
||||
}
|
||||
if (args[i] == "-realphysx")
|
||||
{
|
||||
physicsEngine = "RealPhysX";
|
||||
allowFlying = true;
|
||||
}
|
||||
if (args[i] == "-bulletX")
|
||||
{
|
||||
physicsEngine = "BulletXEngine";
|
||||
allowFlying = true;
|
||||
}
|
||||
if (args[i] == "-ode")
|
||||
{
|
||||
physicsEngine = "OpenDynamicsEngine";
|
||||
allowFlying = true;
|
||||
}
|
||||
if (args[i] == "-localasset")
|
||||
{
|
||||
gridLocalAsset = true;
|
||||
}
|
||||
if (args[i] == "-configfile")
|
||||
{
|
||||
useConfigFile = true;
|
||||
}
|
||||
if (args[i] == "-noverbose")
|
||||
{
|
||||
silent = true;
|
||||
}
|
||||
if (args[i] == "-config")
|
||||
{
|
||||
try
|
||||
{
|
||||
i++;
|
||||
configFile = args[i];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
|
||||
// OpenSimRoot.Instance.Application = sim;
|
||||
sim.m_sandbox = sandBoxMode;
|
||||
sim.user_accounts = userAccounts;
|
||||
sim.gridLocalAsset = gridLocalAsset;
|
||||
ScenePresence.PhysicsEngineFlying = allowFlying;
|
||||
|
||||
sim.StartUp();
|
||||
|
||||
while (true)
|
||||
{
|
||||
MainLog.Instance.MainLogPrompt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,496 +1,496 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.GenericConfig;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Region.Caches;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.Communications.Local;
|
||||
using OpenSim.Region.Communications.OGS1;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
||||
public class OpenSimMain : RegionApplicationBase, conscmd_callback
|
||||
{
|
||||
protected CommunicationsManager commsManager;
|
||||
// private CheckSumServer checkServer;
|
||||
|
||||
private bool m_silent;
|
||||
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
|
||||
|
||||
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
|
||||
{
|
||||
this.configFileSetup = useConfigFile;
|
||||
m_sandbox = sandBoxMode;
|
||||
m_loginserver = startLoginServer;
|
||||
m_physicsEngine = physicsEngine;
|
||||
m_config = configFile;
|
||||
m_silent = silent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs initialisation of the world, such as loading configuration from disk.
|
||||
/// </summary>
|
||||
public override void StartUp()
|
||||
{
|
||||
this.serversData = new NetworkServersInfo();
|
||||
|
||||
this.localConfig = new XmlConfig(m_config);
|
||||
this.localConfig.LoadData();
|
||||
|
||||
if (this.configFileSetup)
|
||||
{
|
||||
this.SetupFromConfigFile(this.localConfig);
|
||||
}
|
||||
|
||||
m_log = new LogBase(m_logFilename, "Region", this, m_silent);
|
||||
MainLog.Instance = m_log;
|
||||
|
||||
m_log.Verbose("Main.cs:Startup() - Loading configuration");
|
||||
this.serversData.InitConfig(this.m_sandbox, this.localConfig);
|
||||
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
|
||||
|
||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
||||
|
||||
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||
|
||||
this.SetupHttpListener();
|
||||
|
||||
if (m_sandbox)
|
||||
{
|
||||
this.SetupLocalGridServers();
|
||||
// this.checkServer = new CheckSumServer(12036);
|
||||
// this.checkServer.ServerListener();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.SetupRemoteGridServers();
|
||||
}
|
||||
|
||||
startuptime = DateTime.Now;
|
||||
|
||||
this.physManager = new PhysicsManager();
|
||||
this.physManager.LoadPlugins();
|
||||
|
||||
this.SetupScene();
|
||||
|
||||
m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
|
||||
|
||||
//Start http server
|
||||
m_log.Verbose("Main.cs:Startup() - Starting HTTP server");
|
||||
httpServer.Start();
|
||||
|
||||
// Start UDP servers
|
||||
for (int i = 0; i < m_udpServer.Count; i++)
|
||||
{
|
||||
this.m_udpServer[i].ServerListener();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# region Setup methods
|
||||
protected override void SetupLocalGridServers()
|
||||
{
|
||||
try
|
||||
{
|
||||
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
|
||||
InventoryCache = new InventoryCache();
|
||||
this.commsManager = new CommunicationsLocal(this.serversData, httpServer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message + "\nSorry, could not setup local cache");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void SetupRemoteGridServers()
|
||||
{
|
||||
try
|
||||
{
|
||||
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
|
||||
InventoryCache = new InventoryCache();
|
||||
this.commsManager = new CommunicationsOGS1(this.serversData, httpServer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message + "\nSorry, could not setup remote cache");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetupScene()
|
||||
{
|
||||
IGenericConfig regionConfig;
|
||||
Scene scene;
|
||||
UDPServer udpServer;
|
||||
RegionInfo regionDat = new RegionInfo();
|
||||
AuthenticateSessionsBase authenBase;
|
||||
|
||||
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
|
||||
string[] configFiles = Directory.GetFiles(path, "*.xml");
|
||||
|
||||
if (configFiles.Length == 0)
|
||||
{
|
||||
string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
|
||||
string path3 = Path.Combine(path2, "default.xml");
|
||||
Console.WriteLine("Creating default region config file");
|
||||
//TODO create default region
|
||||
IGenericConfig defaultConfig = new XmlConfig(path3);
|
||||
defaultConfig.LoadData();
|
||||
defaultConfig.Commit();
|
||||
defaultConfig.Close();
|
||||
defaultConfig = null;
|
||||
configFiles = Directory.GetFiles(path, "*.xml");
|
||||
}
|
||||
|
||||
for (int i = 0; i < configFiles.Length; i++)
|
||||
{
|
||||
regionDat = new RegionInfo();
|
||||
if (m_sandbox)
|
||||
{
|
||||
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
|
||||
this.AuthenticateSessionsHandler.Add(authen);
|
||||
authenBase = authen;
|
||||
}
|
||||
else
|
||||
{
|
||||
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
|
||||
this.AuthenticateSessionsHandler.Add(authen);
|
||||
authenBase = authen;
|
||||
}
|
||||
Console.WriteLine("Loading region config file");
|
||||
regionConfig = new XmlConfig(configFiles[i]);
|
||||
regionConfig.LoadData();
|
||||
regionDat.InitConfig(this.m_sandbox, regionConfig);
|
||||
regionConfig.Close();
|
||||
|
||||
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
|
||||
|
||||
m_udpServer.Add(udpServer);
|
||||
this.regionData.Add(regionDat);
|
||||
|
||||
StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
|
||||
|
||||
scene = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
|
||||
this.m_localWorld.Add(scene);
|
||||
|
||||
udpServer.LocalWorld = scene;
|
||||
|
||||
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||
scene.LoadWorldMap();
|
||||
|
||||
m_log.Verbose("Main.cs:Startup() - Starting up messaging system");
|
||||
scene.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
|
||||
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
|
||||
scene.LoadPrimsFromStorage();
|
||||
|
||||
//Master Avatar Setup
|
||||
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Notice("Parcels - No master avatar found, using null.");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
|
||||
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
|
||||
}
|
||||
scene.performParcelPrimCountUpdate();
|
||||
scene.StartTimer();
|
||||
}
|
||||
}
|
||||
|
||||
private class SimStatusHandler : IStreamHandler
|
||||
{
|
||||
public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
return Encoding.UTF8.GetBytes("OK");
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return "text/plain"; }
|
||||
}
|
||||
|
||||
public string HttpMethod
|
||||
{
|
||||
get { return "GET"; }
|
||||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
get { return "/simstatus/"; }
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetupHttpListener()
|
||||
{
|
||||
httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
|
||||
|
||||
if (!this.m_sandbox)
|
||||
{
|
||||
httpServer.AddStreamHandler( new SimStatusHandler() );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ConnectToRemoteGridServer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void SetupFromConfigFile(IGenericConfig configData)
|
||||
{
|
||||
// Log filename
|
||||
string attri = "";
|
||||
attri = configData.GetAttribute("LogFilename");
|
||||
if (String.IsNullOrEmpty(attri))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
m_logFilename = attri;
|
||||
}
|
||||
|
||||
// SandBoxMode
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("SandBox");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.m_sandbox = false;
|
||||
configData.SetAttribute("SandBox", "false");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_sandbox = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
// LoginServer
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("LoginServer");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.m_loginserver = false;
|
||||
configData.SetAttribute("LoginServer", "false");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_loginserver = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
// Sandbox User accounts
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("UserAccount");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.user_accounts = false;
|
||||
configData.SetAttribute("UserAccounts", "false");
|
||||
}
|
||||
else if (attri == "true")
|
||||
{
|
||||
this.user_accounts = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
// Grid mode hack to use local asset server
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("LocalAssets");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.gridLocalAsset = false;
|
||||
configData.SetAttribute("LocalAssets", "false");
|
||||
}
|
||||
else if (attri == "true")
|
||||
{
|
||||
this.gridLocalAsset = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("PhysicsEngine");
|
||||
switch (attri)
|
||||
{
|
||||
default:
|
||||
m_log.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
|
||||
Environment.Exit(1);
|
||||
break;
|
||||
|
||||
case "":
|
||||
this.m_physicsEngine = "basicphysics";
|
||||
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||
ScenePresence.PhysicsEngineFlying = false;
|
||||
break;
|
||||
|
||||
case "basicphysics":
|
||||
this.m_physicsEngine = "basicphysics";
|
||||
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||
ScenePresence.PhysicsEngineFlying = false;
|
||||
break;
|
||||
|
||||
case "RealPhysX":
|
||||
this.m_physicsEngine = "RealPhysX";
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
break;
|
||||
|
||||
case "OpenDynamicsEngine":
|
||||
this.m_physicsEngine = "OpenDynamicsEngine";
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
break;
|
||||
|
||||
case "BulletXEngine":
|
||||
this.m_physicsEngine = "BulletXEngine";
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
break;
|
||||
}
|
||||
|
||||
configData.Commit();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any last-minute sanity checking and shuts down the region server
|
||||
/// </summary>
|
||||
public virtual void Shutdown()
|
||||
{
|
||||
m_log.Verbose("Main.cs:Shutdown() - Closing all threads");
|
||||
m_log.Verbose("Main.cs:Shutdown() - Killing listener thread");
|
||||
m_log.Verbose("Main.cs:Shutdown() - Killing clients");
|
||||
// IMPLEMENT THIS
|
||||
m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
((Scene)m_localWorld[i]).Close();
|
||||
}
|
||||
m_log.Close();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
/// <summary>
|
||||
/// Runs commands issued by the server console from the operator
|
||||
/// </summary>
|
||||
/// <param name="command">The first argument of the parameter (the command)</param>
|
||||
/// <param name="cmdparams">Additional arguments passed to the command</param>
|
||||
public void RunCmd(string command, string[] cmdparams)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case "help":
|
||||
m_log.Error("show users - show info about connected users");
|
||||
m_log.Error("quit - disconnect all clients and shutdown");
|
||||
break;
|
||||
|
||||
case "show":
|
||||
if (cmdparams.Length > 0)
|
||||
{
|
||||
Show(cmdparams[0]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "terrain":
|
||||
string result = "";
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
|
||||
{
|
||||
m_log.Error(result);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "script":
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams);
|
||||
}
|
||||
break;
|
||||
|
||||
case "quit":
|
||||
case "shutdown":
|
||||
Shutdown();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.Error("Unknown command");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Outputs to the console information about the region
|
||||
/// </summary>
|
||||
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
switch (ShowWhat)
|
||||
{
|
||||
case "uptime":
|
||||
m_log.Error("OpenSim has been running since " + startuptime.ToString());
|
||||
m_log.Error("That is " + (DateTime.Now - startuptime).ToString());
|
||||
break;
|
||||
case "users":
|
||||
ScenePresence TempAv;
|
||||
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
|
||||
{
|
||||
if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||
{
|
||||
TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
|
||||
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.GenericConfig;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Region.Caches;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.Communications.Local;
|
||||
using OpenSim.Region.Communications.OGS1;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
||||
public class OpenSimMain : RegionApplicationBase, conscmd_callback
|
||||
{
|
||||
protected CommunicationsManager commsManager;
|
||||
// private CheckSumServer checkServer;
|
||||
|
||||
private bool m_silent;
|
||||
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
|
||||
|
||||
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
|
||||
{
|
||||
this.configFileSetup = useConfigFile;
|
||||
m_sandbox = sandBoxMode;
|
||||
m_loginserver = startLoginServer;
|
||||
m_physicsEngine = physicsEngine;
|
||||
m_config = configFile;
|
||||
m_silent = silent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs initialisation of the world, such as loading configuration from disk.
|
||||
/// </summary>
|
||||
public override void StartUp()
|
||||
{
|
||||
this.serversData = new NetworkServersInfo();
|
||||
|
||||
this.localConfig = new XmlConfig(m_config);
|
||||
this.localConfig.LoadData();
|
||||
|
||||
if (this.configFileSetup)
|
||||
{
|
||||
this.SetupFromConfigFile(this.localConfig);
|
||||
}
|
||||
|
||||
m_log = new LogBase(m_logFilename, "Region", this, m_silent);
|
||||
MainLog.Instance = m_log;
|
||||
|
||||
m_log.Verbose("Main.cs:Startup() - Loading configuration");
|
||||
this.serversData.InitConfig(this.m_sandbox, this.localConfig);
|
||||
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
|
||||
|
||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
||||
|
||||
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||
|
||||
this.SetupHttpListener();
|
||||
|
||||
if (m_sandbox)
|
||||
{
|
||||
this.SetupLocalGridServers();
|
||||
// this.checkServer = new CheckSumServer(12036);
|
||||
// this.checkServer.ServerListener();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.SetupRemoteGridServers();
|
||||
}
|
||||
|
||||
startuptime = DateTime.Now;
|
||||
|
||||
this.physManager = new PhysicsManager();
|
||||
this.physManager.LoadPlugins();
|
||||
|
||||
this.SetupScene();
|
||||
|
||||
m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
|
||||
|
||||
//Start http server
|
||||
m_log.Verbose("Main.cs:Startup() - Starting HTTP server");
|
||||
httpServer.Start();
|
||||
|
||||
// Start UDP servers
|
||||
for (int i = 0; i < m_udpServer.Count; i++)
|
||||
{
|
||||
this.m_udpServer[i].ServerListener();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# region Setup methods
|
||||
protected override void SetupLocalGridServers()
|
||||
{
|
||||
try
|
||||
{
|
||||
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
|
||||
InventoryCache = new InventoryCache();
|
||||
this.commsManager = new CommunicationsLocal(this.serversData, httpServer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message + "\nSorry, could not setup local cache");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void SetupRemoteGridServers()
|
||||
{
|
||||
try
|
||||
{
|
||||
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
|
||||
InventoryCache = new InventoryCache();
|
||||
this.commsManager = new CommunicationsOGS1(this.serversData, httpServer);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message + "\nSorry, could not setup remote cache");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetupScene()
|
||||
{
|
||||
IGenericConfig regionConfig;
|
||||
Scene scene;
|
||||
UDPServer udpServer;
|
||||
RegionInfo regionDat = new RegionInfo();
|
||||
AuthenticateSessionsBase authenBase;
|
||||
|
||||
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
|
||||
string[] configFiles = Directory.GetFiles(path, "*.xml");
|
||||
|
||||
if (configFiles.Length == 0)
|
||||
{
|
||||
string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
|
||||
string path3 = Path.Combine(path2, "default.xml");
|
||||
Console.WriteLine("Creating default region config file");
|
||||
//TODO create default region
|
||||
IGenericConfig defaultConfig = new XmlConfig(path3);
|
||||
defaultConfig.LoadData();
|
||||
defaultConfig.Commit();
|
||||
defaultConfig.Close();
|
||||
defaultConfig = null;
|
||||
configFiles = Directory.GetFiles(path, "*.xml");
|
||||
}
|
||||
|
||||
for (int i = 0; i < configFiles.Length; i++)
|
||||
{
|
||||
regionDat = new RegionInfo();
|
||||
if (m_sandbox)
|
||||
{
|
||||
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
|
||||
this.AuthenticateSessionsHandler.Add(authen);
|
||||
authenBase = authen;
|
||||
}
|
||||
else
|
||||
{
|
||||
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
|
||||
this.AuthenticateSessionsHandler.Add(authen);
|
||||
authenBase = authen;
|
||||
}
|
||||
Console.WriteLine("Loading region config file");
|
||||
regionConfig = new XmlConfig(configFiles[i]);
|
||||
regionConfig.LoadData();
|
||||
regionDat.InitConfig(this.m_sandbox, regionConfig);
|
||||
regionConfig.Close();
|
||||
|
||||
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
|
||||
|
||||
m_udpServer.Add(udpServer);
|
||||
this.regionData.Add(regionDat);
|
||||
|
||||
StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
|
||||
|
||||
scene = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
|
||||
this.m_localWorld.Add(scene);
|
||||
|
||||
udpServer.LocalWorld = scene;
|
||||
|
||||
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||
scene.LoadWorldMap();
|
||||
|
||||
m_log.Verbose("Main.cs:Startup() - Starting up messaging system");
|
||||
scene.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
|
||||
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
|
||||
scene.LoadPrimsFromStorage();
|
||||
|
||||
//Master Avatar Setup
|
||||
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Notice("Parcels - No master avatar found, using null.");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
|
||||
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
|
||||
}
|
||||
scene.performParcelPrimCountUpdate();
|
||||
scene.StartTimer();
|
||||
}
|
||||
}
|
||||
|
||||
private class SimStatusHandler : IStreamHandler
|
||||
{
|
||||
public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
return Encoding.UTF8.GetBytes("OK");
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return "text/plain"; }
|
||||
}
|
||||
|
||||
public string HttpMethod
|
||||
{
|
||||
get { return "GET"; }
|
||||
}
|
||||
|
||||
public string Path
|
||||
{
|
||||
get { return "/simstatus/"; }
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SetupHttpListener()
|
||||
{
|
||||
httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
|
||||
|
||||
if (!this.m_sandbox)
|
||||
{
|
||||
httpServer.AddStreamHandler( new SimStatusHandler() );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ConnectToRemoteGridServer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void SetupFromConfigFile(IGenericConfig configData)
|
||||
{
|
||||
// Log filename
|
||||
string attri = "";
|
||||
attri = configData.GetAttribute("LogFilename");
|
||||
if (String.IsNullOrEmpty(attri))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
m_logFilename = attri;
|
||||
}
|
||||
|
||||
// SandBoxMode
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("SandBox");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.m_sandbox = false;
|
||||
configData.SetAttribute("SandBox", "false");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_sandbox = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
// LoginServer
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("LoginServer");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.m_loginserver = false;
|
||||
configData.SetAttribute("LoginServer", "false");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_loginserver = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
// Sandbox User accounts
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("UserAccount");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.user_accounts = false;
|
||||
configData.SetAttribute("UserAccounts", "false");
|
||||
}
|
||||
else if (attri == "true")
|
||||
{
|
||||
this.user_accounts = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
// Grid mode hack to use local asset server
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("LocalAssets");
|
||||
if ((attri == "") || ((attri != "false") && (attri != "true")))
|
||||
{
|
||||
this.gridLocalAsset = false;
|
||||
configData.SetAttribute("LocalAssets", "false");
|
||||
}
|
||||
else if (attri == "true")
|
||||
{
|
||||
this.gridLocalAsset = Convert.ToBoolean(attri);
|
||||
}
|
||||
|
||||
|
||||
attri = "";
|
||||
attri = configData.GetAttribute("PhysicsEngine");
|
||||
switch (attri)
|
||||
{
|
||||
default:
|
||||
m_log.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
|
||||
Environment.Exit(1);
|
||||
break;
|
||||
|
||||
case "":
|
||||
this.m_physicsEngine = "basicphysics";
|
||||
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||
ScenePresence.PhysicsEngineFlying = false;
|
||||
break;
|
||||
|
||||
case "basicphysics":
|
||||
this.m_physicsEngine = "basicphysics";
|
||||
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||
ScenePresence.PhysicsEngineFlying = false;
|
||||
break;
|
||||
|
||||
case "RealPhysX":
|
||||
this.m_physicsEngine = "RealPhysX";
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
break;
|
||||
|
||||
case "OpenDynamicsEngine":
|
||||
this.m_physicsEngine = "OpenDynamicsEngine";
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
break;
|
||||
|
||||
case "BulletXEngine":
|
||||
this.m_physicsEngine = "BulletXEngine";
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
break;
|
||||
}
|
||||
|
||||
configData.Commit();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any last-minute sanity checking and shuts down the region server
|
||||
/// </summary>
|
||||
public virtual void Shutdown()
|
||||
{
|
||||
m_log.Verbose("Main.cs:Shutdown() - Closing all threads");
|
||||
m_log.Verbose("Main.cs:Shutdown() - Killing listener thread");
|
||||
m_log.Verbose("Main.cs:Shutdown() - Killing clients");
|
||||
// IMPLEMENT THIS
|
||||
m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
((Scene)m_localWorld[i]).Close();
|
||||
}
|
||||
m_log.Close();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
/// <summary>
|
||||
/// Runs commands issued by the server console from the operator
|
||||
/// </summary>
|
||||
/// <param name="command">The first argument of the parameter (the command)</param>
|
||||
/// <param name="cmdparams">Additional arguments passed to the command</param>
|
||||
public void RunCmd(string command, string[] cmdparams)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case "help":
|
||||
m_log.Error("show users - show info about connected users");
|
||||
m_log.Error("quit - disconnect all clients and shutdown");
|
||||
break;
|
||||
|
||||
case "show":
|
||||
if (cmdparams.Length > 0)
|
||||
{
|
||||
Show(cmdparams[0]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "terrain":
|
||||
string result = "";
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
|
||||
{
|
||||
m_log.Error(result);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "script":
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams);
|
||||
}
|
||||
break;
|
||||
|
||||
case "quit":
|
||||
case "shutdown":
|
||||
Shutdown();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.Error("Unknown command");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Outputs to the console information about the region
|
||||
/// </summary>
|
||||
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
switch (ShowWhat)
|
||||
{
|
||||
case "uptime":
|
||||
m_log.Error("OpenSim has been running since " + startuptime.ToString());
|
||||
m_log.Error("That is " + (DateTime.Now - startuptime).ToString());
|
||||
break;
|
||||
case "users":
|
||||
ScenePresence TempAv;
|
||||
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
|
||||
for (int i = 0; i < m_localWorld.Count; i++)
|
||||
{
|
||||
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
|
||||
{
|
||||
if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||
{
|
||||
TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
|
||||
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class VersionInfo
|
||||
{
|
||||
public static string Version = "0.3, SVN build ";
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class VersionInfo
|
||||
{
|
||||
public static string Version = "0.3, SVN build ";
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user