mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
changed to native line ending encoding
This commit is contained in:
@@ -1,309 +1,309 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
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||||
using libsecondlife;
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||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
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||||
using OpenSim.Physics.Manager;
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||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class SceneObject : EntityBase
|
||||
{
|
||||
private Encoding enc = Encoding.ASCII;
|
||||
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
|
||||
public Primitive rootPrimitive;
|
||||
private new Scene m_world;
|
||||
protected ulong m_regionHandle;
|
||||
|
||||
private bool physicsEnabled = false;
|
||||
private PhysicsScene m_PhysScene;
|
||||
private PhysicsActor m_PhysActor;
|
||||
|
||||
private EventManager m_eventManager;
|
||||
|
||||
public bool isSelected = false;
|
||||
|
||||
public LLUUID rootUUID
|
||||
{
|
||||
get
|
||||
{
|
||||
this.uuid = this.rootPrimitive.uuid;
|
||||
return this.uuid;
|
||||
}
|
||||
}
|
||||
|
||||
public uint rootLocalID
|
||||
{
|
||||
get
|
||||
{
|
||||
this.m_localId = this.rootPrimitive.LocalId;
|
||||
return this.LocalId;
|
||||
}
|
||||
}
|
||||
|
||||
public int primCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.ChildPrimitives.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<LLUUID, Primitive> Children
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.ChildPrimitives;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||
{
|
||||
m_regionHandle = world.RegionInfo.RegionHandle;
|
||||
m_world = world;
|
||||
m_eventManager = eventManager;
|
||||
|
||||
this.Pos = pos;
|
||||
this.CreateRootFromShape(ownerID, localID, shape, pos);
|
||||
|
||||
registerEvents();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>Need a null constructor for duplication</remarks>
|
||||
public SceneObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void registerEvents()
|
||||
{
|
||||
m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
|
||||
m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
|
||||
}
|
||||
|
||||
public void unregisterEvents()
|
||||
{
|
||||
m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
|
||||
m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes backup
|
||||
/// </summary>
|
||||
/// <param name="datastore"></param>
|
||||
public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
|
||||
{
|
||||
datastore.StoreObject(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends my primitive info to the parcel manager for it to keep tally of all of the prims!
|
||||
/// </summary>
|
||||
private void ProcessParcelPrimCountUpdate()
|
||||
{
|
||||
|
||||
m_eventManager.TriggerParcelPrimCountAdd(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
|
||||
{
|
||||
|
||||
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
|
||||
|
||||
this.children.Add(rootPrimitive);
|
||||
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes a copy of this SceneObject (and child primitives)
|
||||
/// </summary>
|
||||
/// <returns>A complete copy of the object</returns>
|
||||
public new SceneObject Copy()
|
||||
{
|
||||
SceneObject dupe = new SceneObject();
|
||||
|
||||
dupe.m_world = this.m_world;
|
||||
dupe.m_eventManager = this.m_eventManager;
|
||||
dupe.m_regionHandle = this.m_regionHandle;
|
||||
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
|
||||
dupe.rootPrimitive = newRoot;
|
||||
dupe.children.Add(dupe.rootPrimitive);
|
||||
dupe.rootPrimitive.Pos = this.Pos;
|
||||
dupe.Rotation = this.Rotation;
|
||||
dupe.LocalId = m_world.PrimIDAllocate();
|
||||
|
||||
dupe.registerEvents();
|
||||
return dupe;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DeleteAllChildren()
|
||||
{
|
||||
this.children.Clear();
|
||||
this.ChildPrimitives.Clear();
|
||||
this.rootPrimitive = null;
|
||||
unregisterEvents();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primObject"></param>
|
||||
public void AddNewChildPrims(SceneObject primObject)
|
||||
{
|
||||
this.rootPrimitive.AddNewChildren(primObject);
|
||||
}
|
||||
|
||||
public void AddChildToList(Primitive prim)
|
||||
{
|
||||
if (!this.ChildPrimitives.ContainsKey(prim.uuid))
|
||||
{
|
||||
this.ChildPrimitives.Add(prim.uuid, prim);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <returns></returns>
|
||||
public Primitive HasChildPrim(LLUUID primID)
|
||||
{
|
||||
if (this.ChildPrimitives.ContainsKey(primID))
|
||||
{
|
||||
return this.ChildPrimitives[primID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public Primitive HasChildPrim(uint localID)
|
||||
{
|
||||
Primitive returnPrim = null;
|
||||
foreach (Primitive prim in this.ChildPrimitives.Values)
|
||||
{
|
||||
if (prim.LocalId == localID)
|
||||
{
|
||||
returnPrim = prim;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return returnPrim;
|
||||
}
|
||||
|
||||
public void SendAllChildPrimsToClient(IClientAPI client)
|
||||
{
|
||||
this.rootPrimitive.SendFullUpdateForAllChildren(client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
this.rootPrimitive.Pos = pos;
|
||||
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
|
||||
proper.ObjectData[0].ObjectID = this.rootUUID;
|
||||
proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
|
||||
proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
|
||||
proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
|
||||
proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
|
||||
proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Physics.Manager;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class SceneObject : EntityBase
|
||||
{
|
||||
private Encoding enc = Encoding.ASCII;
|
||||
private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
|
||||
public Primitive rootPrimitive;
|
||||
private new Scene m_world;
|
||||
protected ulong m_regionHandle;
|
||||
|
||||
private bool physicsEnabled = false;
|
||||
private PhysicsScene m_PhysScene;
|
||||
private PhysicsActor m_PhysActor;
|
||||
|
||||
private EventManager m_eventManager;
|
||||
|
||||
public bool isSelected = false;
|
||||
|
||||
public LLUUID rootUUID
|
||||
{
|
||||
get
|
||||
{
|
||||
this.uuid = this.rootPrimitive.uuid;
|
||||
return this.uuid;
|
||||
}
|
||||
}
|
||||
|
||||
public uint rootLocalID
|
||||
{
|
||||
get
|
||||
{
|
||||
this.m_localId = this.rootPrimitive.LocalId;
|
||||
return this.LocalId;
|
||||
}
|
||||
}
|
||||
|
||||
public int primCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.ChildPrimitives.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<LLUUID, Primitive> Children
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.ChildPrimitives;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||
{
|
||||
m_regionHandle = world.RegionInfo.RegionHandle;
|
||||
m_world = world;
|
||||
m_eventManager = eventManager;
|
||||
|
||||
this.Pos = pos;
|
||||
this.CreateRootFromShape(ownerID, localID, shape, pos);
|
||||
|
||||
registerEvents();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>Need a null constructor for duplication</remarks>
|
||||
public SceneObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void registerEvents()
|
||||
{
|
||||
m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
|
||||
m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
|
||||
}
|
||||
|
||||
public void unregisterEvents()
|
||||
{
|
||||
m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
|
||||
m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes backup
|
||||
/// </summary>
|
||||
/// <param name="datastore"></param>
|
||||
public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
|
||||
{
|
||||
datastore.StoreObject(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends my primitive info to the parcel manager for it to keep tally of all of the prims!
|
||||
/// </summary>
|
||||
private void ProcessParcelPrimCountUpdate()
|
||||
{
|
||||
|
||||
m_eventManager.TriggerParcelPrimCountAdd(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="localID"></param>
|
||||
public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
|
||||
{
|
||||
|
||||
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
|
||||
|
||||
this.children.Add(rootPrimitive);
|
||||
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes a copy of this SceneObject (and child primitives)
|
||||
/// </summary>
|
||||
/// <returns>A complete copy of the object</returns>
|
||||
public new SceneObject Copy()
|
||||
{
|
||||
SceneObject dupe = new SceneObject();
|
||||
|
||||
dupe.m_world = this.m_world;
|
||||
dupe.m_eventManager = this.m_eventManager;
|
||||
dupe.m_regionHandle = this.m_regionHandle;
|
||||
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
|
||||
dupe.rootPrimitive = newRoot;
|
||||
dupe.children.Add(dupe.rootPrimitive);
|
||||
dupe.rootPrimitive.Pos = this.Pos;
|
||||
dupe.Rotation = this.Rotation;
|
||||
dupe.LocalId = m_world.PrimIDAllocate();
|
||||
|
||||
dupe.registerEvents();
|
||||
return dupe;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DeleteAllChildren()
|
||||
{
|
||||
this.children.Clear();
|
||||
this.ChildPrimitives.Clear();
|
||||
this.rootPrimitive = null;
|
||||
unregisterEvents();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primObject"></param>
|
||||
public void AddNewChildPrims(SceneObject primObject)
|
||||
{
|
||||
this.rootPrimitive.AddNewChildren(primObject);
|
||||
}
|
||||
|
||||
public void AddChildToList(Primitive prim)
|
||||
{
|
||||
if (!this.ChildPrimitives.ContainsKey(prim.uuid))
|
||||
{
|
||||
this.ChildPrimitives.Add(prim.uuid, prim);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <returns></returns>
|
||||
public Primitive HasChildPrim(LLUUID primID)
|
||||
{
|
||||
if (this.ChildPrimitives.ContainsKey(primID))
|
||||
{
|
||||
return this.ChildPrimitives[primID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public Primitive HasChildPrim(uint localID)
|
||||
{
|
||||
Primitive returnPrim = null;
|
||||
foreach (Primitive prim in this.ChildPrimitives.Values)
|
||||
{
|
||||
if (prim.LocalId == localID)
|
||||
{
|
||||
returnPrim = prim;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return returnPrim;
|
||||
}
|
||||
|
||||
public void SendAllChildPrimsToClient(IClientAPI client)
|
||||
{
|
||||
this.rootPrimitive.SendFullUpdateForAllChildren(client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
this.rootPrimitive.Pos = pos;
|
||||
this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void GetProperites(IClientAPI client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
|
||||
proper.ObjectData[0].ObjectID = this.rootUUID;
|
||||
proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
|
||||
proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
|
||||
proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
|
||||
proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
|
||||
proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user