changed to native line ending encoding

This commit is contained in:
Sean Dague
2007-07-16 15:40:11 +00:00
parent d216f5779c
commit 2a3c79df83
1462 changed files with 82970 additions and 82969 deletions

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@@ -1,184 +1,184 @@
using System.Collections.Generic;
using System.Net;
using System.Timers;
using System;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace SimpleApp
{
public class MyNpcCharacter : IClientAPI
{
private uint movementFlag = 0;
private short flyState = 0;
private LLQuaternion bodyDirection = LLQuaternion.Identity;
private short count = 0;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;
public event SetAppearance OnSetAppearance;
public event StartAnim OnStartAnim;
public event LinkObjects OnLinkObjects;
public event RequestMapBlocks OnRequestMapBlocks;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event GenericCall4 OnDeRezObject;
public event GenericCall OnRegionHandShakeReply;
public event GenericCall OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event GenericCall OnRequestAvatarsData;
public event AddNewPrim OnAddPrim;
public event ObjectDuplicate OnObjectDuplicate;
public event UpdateVector OnGrapObject;
public event ObjectSelect OnDeGrapObject;
public event MoveObject OnGrapUpdate;
public event UpdateShape OnUpdatePrimShape;
public event ObjectSelect OnObjectSelect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event NewAvatar OnNewAvatar;
public event GenericCall6 OnRemoveAvatar;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event ObjectDeselect OnObjectDeselect;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
private LLUUID myID = LLUUID.Random();
public MyNpcCharacter()
{
}
public virtual LLVector3 StartPos
{
get { return new LLVector3(128, 100, 2); }
set { }
}
public virtual LLUUID AgentId
{
get { return myID; }
}
public virtual string FirstName
{
get { return "Annoying"; }
}
public virtual string LastName
{
get { return "NPC"; }
}
public virtual void OutPacket(Packet newPack) { }
public virtual void SendWearables(AvatarWearable[] wearables) { }
public virtual void SendStartPingCheck(byte seq) { }
public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { }
public virtual void SendLayerData(float[] map) { }
public virtual void SendLayerData(int px, int py, float[] map) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
public virtual void SendTeleportCancel() { }
public virtual void SendTeleportLocationStart() { }
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
public virtual void SendRegionHandshake(RegionInfo regionInfo)
{
this.OnRegionHandShakeReply(this);
this.OnCompleteMovementToRegion();
this.StartMovement();
}
public void StartMovement()
{
Timer timer = new Timer();
timer.Enabled = true;
timer.Interval = 500;
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
public void Heartbeat(object sender, EventArgs e)
{
Encoding enc = Encoding.ASCII;
this.OnAgentUpdate(this, movementFlag, bodyDirection);
if (this.flyState == 0)
{
movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
flyState = 1;
}
else if (this.flyState == 1)
{
movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
flyState = 2;
}
else
{
movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY;
flyState = 0;
}
if (count >= 40)
{
this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here, isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
count = -1;
}
count++;
}
}
}
using System.Collections.Generic;
using System.Net;
using System.Timers;
using System;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace SimpleApp
{
public class MyNpcCharacter : IClientAPI
{
private uint movementFlag = 0;
private short flyState = 0;
private LLQuaternion bodyDirection = LLQuaternion.Identity;
private short count = 0;
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;
public event SetAppearance OnSetAppearance;
public event StartAnim OnStartAnim;
public event LinkObjects OnLinkObjects;
public event RequestMapBlocks OnRequestMapBlocks;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event GenericCall4 OnDeRezObject;
public event GenericCall OnRegionHandShakeReply;
public event GenericCall OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event GenericCall OnRequestAvatarsData;
public event AddNewPrim OnAddPrim;
public event ObjectDuplicate OnObjectDuplicate;
public event UpdateVector OnGrapObject;
public event ObjectSelect OnDeGrapObject;
public event MoveObject OnGrapUpdate;
public event UpdateShape OnUpdatePrimShape;
public event ObjectSelect OnObjectSelect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event NewAvatar OnNewAvatar;
public event GenericCall6 OnRemoveAvatar;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event ObjectDeselect OnObjectDeselect;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
private LLUUID myID = LLUUID.Random();
public MyNpcCharacter()
{
}
public virtual LLVector3 StartPos
{
get { return new LLVector3(128, 100, 2); }
set { }
}
public virtual LLUUID AgentId
{
get { return myID; }
}
public virtual string FirstName
{
get { return "Annoying"; }
}
public virtual string LastName
{
get { return "NPC"; }
}
public virtual void OutPacket(Packet newPack) { }
public virtual void SendWearables(AvatarWearable[] wearables) { }
public virtual void SendStartPingCheck(byte seq) { }
public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { }
public virtual void SendLayerData(float[] map) { }
public virtual void SendLayerData(int px, int py, float[] map) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
public virtual void SendTeleportCancel() { }
public virtual void SendTeleportLocationStart() { }
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
public virtual void SendRegionHandshake(RegionInfo regionInfo)
{
this.OnRegionHandShakeReply(this);
this.OnCompleteMovementToRegion();
this.StartMovement();
}
public void StartMovement()
{
Timer timer = new Timer();
timer.Enabled = true;
timer.Interval = 500;
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
public void Heartbeat(object sender, EventArgs e)
{
Encoding enc = Encoding.ASCII;
this.OnAgentUpdate(this, movementFlag, bodyDirection);
if (this.flyState == 0)
{
movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
flyState = 1;
}
else if (this.flyState == 1)
{
movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
flyState = 2;
}
else
{
movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY;
flyState = 0;
}
if (count >= 40)
{
this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here, isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
count = -1;
}
count++;
}
}
}

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@@ -1,40 +1,40 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenSim.Framework.Types;
using System.Timers;
using System.Diagnostics;
namespace SimpleApp
{
public class MySceneObject : SceneObject
{
private PerformanceCounter m_counter;
public MySceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
: base(world, eventManager, ownerID, localID, pos, shape )
{
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
Timer timer = new Timer();
timer.Enabled = true;
timer.Interval = 100;
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
public void Heartbeat(object sender, EventArgs e)
{
float cpu = m_counter.NextValue() / 40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
rootPrimitive.ResizeGoup( size );
update();
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenSim.Framework.Types;
using System.Timers;
using System.Diagnostics;
namespace SimpleApp
{
public class MySceneObject : SceneObject
{
private PerformanceCounter m_counter;
public MySceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
: base(world, eventManager, ownerID, localID, pos, shape )
{
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
Timer timer = new Timer();
timer.Enabled = true;
timer.Interval = 100;
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
}
public void Heartbeat(object sender, EventArgs e)
{
float cpu = m_counter.NextValue() / 40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
rootPrimitive.ResizeGoup( size );
update();
}
}
}

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@@ -1,97 +1,97 @@
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Terrain;
using OpenSim.Region.Environment;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
namespace SimpleApp
{
public class MyWorld : Scene
{
private List<ScenePresence> m_avatars;
public MyWorld( RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
{
m_avatars = new List<Avatar>();
}
public override void LoadWorldMap()
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = 25f;
}
this.Terrain.setHeights1D(map);
this.CreateTerrainTexture();
}
#region IWorld Members
override public void AddNewClient(IClientAPI client, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
/*client.OnChatFromViewer +=
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
};
*/
client.OnChatFromViewer += this.SimChat;
client.OnAddPrim += AddNewPrim;
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
client.OnRequestMapBlocks += this.RequestMapBlocks;
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
client.OnGrapUpdate += this.MoveObject;
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
client.OnCompleteMovementToRegion += delegate()
{
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
};
client.SendRegionHandshake(m_regInfo);
ScenePresence avatar = CreateAndAddScenePresence(client);
avatar.Pos = new LLVector3(128, 128, 26);
}
public override void Update()
{
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].updateMovement();
}
lock (this.m_syncRoot)
{
this.phyScene.Simulate(timeStep);
}
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
}
#endregion
}
}
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Terrain;
using OpenSim.Region.Environment;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
namespace SimpleApp
{
public class MyWorld : Scene
{
private List<ScenePresence> m_avatars;
public MyWorld( RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
{
m_avatars = new List<Avatar>();
}
public override void LoadWorldMap()
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = 25f;
}
this.Terrain.setHeights1D(map);
this.CreateTerrainTexture();
}
#region IWorld Members
override public void AddNewClient(IClientAPI client, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
/*client.OnChatFromViewer +=
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
};
*/
client.OnChatFromViewer += this.SimChat;
client.OnAddPrim += AddNewPrim;
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
client.OnRequestMapBlocks += this.RequestMapBlocks;
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
client.OnGrapUpdate += this.MoveObject;
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
client.OnCompleteMovementToRegion += delegate()
{
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
};
client.SendRegionHandshake(m_regInfo);
ScenePresence avatar = CreateAndAddScenePresence(client);
avatar.Pos = new LLVector3(128, 128, 26);
}
public override void Update()
{
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].updateMovement();
}
lock (this.m_syncRoot)
{
this.phyScene.Simulate(timeStep);
}
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
}
#endregion
}
}

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@@ -1,126 +1,126 @@
using System;
using System.Net;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Capabilities;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.GridInterfaces.Local;
using System.Timers;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data;
namespace SimpleApp
{
class Program : conscmd_callback
{
private LogBase m_log;
AuthenticateSessionsBase m_circuitManager;
uint m_localId;
public MyWorld world;
private SceneObject m_sceneObject;
public MyNpcCharacter m_character;
private void Run()
{
m_log = new LogBase(null, "SimpleApp", this, false);
MainLog.Instance = m_log;
// CheckSumServer checksumServer = new CheckSumServer(12036);
// checksumServer.ServerListener();
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
m_circuitManager = new AuthenticateSessionsBase();
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
AssetCache assetCache = new AssetCache(assetServer);
ScenePresence.LoadTextureFile("avatar-texture.dat");
ScenePresence.PhysicsEngineFlying = true;
PhysicsManager physManager = new PhysicsManager();
physManager.LoadPlugins();
UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
PacketServer packetServer = new PacketServer(udpServer);
ClientView.TerrainManager = new TerrainManager(new SecondLife());
BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
NetworkServersInfo serverInfo = new NetworkServersInfo();
CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1");
OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
world.LoadWorldMap();
world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
world.performParcelPrimCountUpdate();
udpServer.LocalWorld = world;
httpServer.Start();
udpServer.ServerListener();
UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
if (masterAvatar != null)
{
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
world.ParcelManager.NoParcelDataFromStorage();
}
world.StartTimer();
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
LLVector3 pos = new LLVector3(138, 129, 27);
m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
world.AddEntity(m_sceneObject);
m_character = new MyNpcCharacter();
world.AddNewClient(m_character, false);
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
m_log.ReadLine();
}
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}
using System;
using System.Net;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Capabilities;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.GridInterfaces.Local;
using System.Timers;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data;
namespace SimpleApp
{
class Program : conscmd_callback
{
private LogBase m_log;
AuthenticateSessionsBase m_circuitManager;
uint m_localId;
public MyWorld world;
private SceneObject m_sceneObject;
public MyNpcCharacter m_character;
private void Run()
{
m_log = new LogBase(null, "SimpleApp", this, false);
MainLog.Instance = m_log;
// CheckSumServer checksumServer = new CheckSumServer(12036);
// checksumServer.ServerListener();
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
m_circuitManager = new AuthenticateSessionsBase();
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
AssetCache assetCache = new AssetCache(assetServer);
ScenePresence.LoadTextureFile("avatar-texture.dat");
ScenePresence.PhysicsEngineFlying = true;
PhysicsManager physManager = new PhysicsManager();
physManager.LoadPlugins();
UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
PacketServer packetServer = new PacketServer(udpServer);
ClientView.TerrainManager = new TerrainManager(new SecondLife());
BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
NetworkServersInfo serverInfo = new NetworkServersInfo();
CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1");
OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
world.LoadWorldMap();
world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
world.performParcelPrimCountUpdate();
udpServer.LocalWorld = world;
httpServer.Start();
udpServer.ServerListener();
UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
if (masterAvatar != null)
{
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
world.ParcelManager.NoParcelDataFromStorage();
}
world.StartTimer();
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
LLVector3 pos = new LLVector3(138, 129, 27);
m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
world.AddEntity(m_sceneObject);
m_character = new MyNpcCharacter();
world.AddNewClient(m_character, false);
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
m_log.ReadLine();
}
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}

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@@ -1,31 +1,31 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SimpleApp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Playahead AB")]
[assembly: AssemblyProduct("SimpleApp")]
[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SimpleApp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Playahead AB")]
[assembly: AssemblyProduct("SimpleApp")]
[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]