changed to native line ending encoding

This commit is contained in:
Sean Dague
2007-07-16 15:40:11 +00:00
parent d216f5779c
commit 2a3c79df83
1462 changed files with 82970 additions and 82969 deletions

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@@ -1,35 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Scripting")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Scripting")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Scripting")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Scripting")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,32 +1,32 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Framework;
using OpenSim.Region;
using OpenSim.Region.Scenes;
namespace OpenSim.Scripting
{
public interface IScript
{
void Initialise(ScriptInfo scriptInfo);
}
public class TestScript : IScript
{
ScriptInfo script;
public void Initialise(ScriptInfo scriptInfo)
{
script = scriptInfo;
script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
}
void events_OnFrame()
{
script.logger.Verbose("Hello World!");
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Framework;
using OpenSim.Region;
using OpenSim.Region.Scenes;
namespace OpenSim.Scripting
{
public interface IScript
{
void Initialise(ScriptInfo scriptInfo);
}
public class TestScript : IScript
{
ScriptInfo script;
public void Initialise(ScriptInfo scriptInfo)
{
script = scriptInfo;
script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
}
void events_OnFrame()
{
script.logger.Verbose("Hello World!");
}
}
}

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@@ -1,31 +1,31 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Scenes;
using OpenSim.Framework.Console;
namespace OpenSim.Scripting
{
/// <summary>
/// Class which provides access to the world
/// </summary>
public class ScriptInfo
{
// Reference to world.eventsManager provided for convenience
public EventManager events;
// The main world
public Scene world;
// The console
public LogBase logger;
public ScriptInfo(Scene scene)
{
world = scene;
events = world.eventManager;
logger = OpenSim.Framework.Console.MainLog.Instance;
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Scenes;
using OpenSim.Framework.Console;
namespace OpenSim.Scripting
{
/// <summary>
/// Class which provides access to the world
/// </summary>
public class ScriptInfo
{
// Reference to world.eventsManager provided for convenience
public EventManager events;
// The main world
public Scene world;
// The console
public LogBase logger;
public ScriptInfo(Scene scene)
{
world = scene;
events = world.eventManager;
logger = OpenSim.Framework.Console.MainLog.Instance;
}
}
}