Removed some debugging. Removed *.lso from project include in prebuild.xml.

This commit is contained in:
Tedd Hansen
2007-08-14 16:25:22 +00:00
parent 9573aa7582
commit 2a892eb736
3 changed files with 3 additions and 4 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
// Something in queue, process
QueueItemStruct QIS = EventQueue.Dequeue();
myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
// TODO: Execute function
myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
}
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
{
// Determine all scripts in Object and add to their queue
myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
{