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Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
This commit is contained in:
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Handles new client connections
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/// Constructor takes a single Packet and authenticates everything
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/// </summary>
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public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
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public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
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{
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/// <value>
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/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
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@@ -460,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// DebugPacketLevel = 1;
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RegisterInterface<IClientIM>(this);
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RegisterInterface<IClientInventory>(this);
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RegisterInterface<IClientChat>(this);
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RegisterInterface<IClientIPEndpoint>(this);
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@@ -12421,5 +12422,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (reply != null)
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OutPacket(reply, ThrottleOutPacketType.Task);
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}
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public void SendRemoveInventoryFolders(UUID[] folders)
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq == null)
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{
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m_log.DebugFormat("[LLCLIENT]: Null event queue");
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return;
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}
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OSDMap llsd = new OSDMap(3);
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
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OSDArray AgentData = new OSDArray(1);
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AgentData.Add(AgentDataMap);
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llsd.Add("AgentData", AgentData);
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OSDArray FolderData = new OSDArray();
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foreach (UUID folder in folders)
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{
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OSDMap FolderDataMap = new OSDMap(2);
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FolderDataMap.Add("FolderID", OSD.FromUUID(folder));
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FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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FolderData.Add(FolderDataMap);
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}
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llsd.Add("FolderData", FolderData);
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eq.Enqueue(BuildEvent("RemoveInventoryFolder",
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llsd), AgentId);
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}
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}
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}
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