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More refactoring of the UserServer.
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124
OpenSim/Grid/UserServer/UserServerAvatarAppearanceModule.cs
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124
OpenSim/Grid/UserServer/UserServerAvatarAppearanceModule.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.UserServer
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{
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public class UserServerAvatarAppearanceModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private UserDataBaseService m_userDataBaseService;
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private BaseHttpServer m_httpServer;
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public UserServerAvatarAppearanceModule(UserDataBaseService userDataBaseService)
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{
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m_userDataBaseService = userDataBaseService;
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}
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public void Initialise()
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{
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}
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public void PostInitialise()
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{
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}
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public void RegisterHandlers(BaseHttpServer httpServer)
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{
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m_httpServer = httpServer;
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m_httpServer.AddXmlRPCHandler("get_avatar_appearance", XmlRPCGetAvatarAppearance);
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m_httpServer.AddXmlRPCHandler("update_avatar_appearance", XmlRPCUpdateAvatarAppearance);
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}
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public XmlRpcResponse XmlRPCGetAvatarAppearance(XmlRpcRequest request)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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AvatarAppearance appearance;
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Hashtable responseData;
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if (requestData.Contains("owner"))
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{
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appearance = m_userDataBaseService.GetUserAppearance(new UUID((string)requestData["owner"]));
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if (appearance == null)
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{
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responseData = new Hashtable();
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responseData["error_type"] = "no appearance";
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responseData["error_desc"] = "There was no appearance found for this avatar";
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}
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else
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{
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responseData = appearance.ToHashTable();
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}
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}
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else
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{
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responseData = new Hashtable();
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responseData["error_type"] = "unknown_avatar";
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responseData["error_desc"] = "The avatar appearance requested is not in the database";
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}
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response.Value = responseData;
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return response;
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}
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public XmlRpcResponse XmlRPCUpdateAvatarAppearance(XmlRpcRequest request)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable responseData;
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if (requestData.Contains("owner"))
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{
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AvatarAppearance appearance = new AvatarAppearance(requestData);
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m_userDataBaseService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
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responseData = new Hashtable();
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responseData["returnString"] = "TRUE";
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}
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else
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{
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responseData = new Hashtable();
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responseData["error_type"] = "unknown_avatar";
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responseData["error_desc"] = "The avatar appearance requested is not in the database";
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}
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response.Value = responseData;
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return response;
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}
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}
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}
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