Merge branch 'master' into groups-core-contrib

This commit is contained in:
Michael Cortez
2009-08-06 09:38:51 -07:00
21 changed files with 337 additions and 84 deletions

View File

@@ -188,10 +188,11 @@ namespace OpenSim
{
string path = Path.GetFullPath(
Path.Combine(Util.configDir(), file));
if (File.Exists(path))
string[] paths = Util.Glob(path);
foreach (string p in paths)
{
if (!sources.Contains(path))
sources.Add(path);
if (!sources.Contains(p))
sources.Add(p);
}
}
}

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@@ -827,9 +827,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sendbuffer.Length, SocketFlags.None, m_Client.CircuitCode);
}
}
catch (NullReferenceException n)
catch (NullReferenceException)
{
m_log.Debug("[PACKET] Detected reuse of a returned packet");
m_log.Error("[PACKET]: Detected reuse of a returned packet");
m_PacketQueue.Cancel(item.Sequence);
return;
}

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@@ -45,8 +45,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
/// </summary>
public class UserTextureDownloadService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// True if the service has been closed, probably because a user with texture requests still queued
@@ -61,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
/// </summary>
private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
/// <summary>
/// XXX Also going to limit requests for found textures.
/// </summary>
private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
= new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
// private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
private readonly IClientAPI m_client;
// private readonly IClientAPI m_client;
private readonly Scene m_scene;
/// <summary>
/// Texture Senders are placed in this queue once they have received their texture from the asset
/// cache. Another module actually invokes the send.
/// </summary>
private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
// private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
/// <summary>
/// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -88,15 +87,15 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
/// XXX This is really a temporary solution to deal with the situation where a client continually requests
/// the same missing textures
/// </summary>
private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy
= new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
// private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy
// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
public UserTextureDownloadService(
IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue)
{
m_client = client;
// m_client = client;
m_scene = scene;
m_sharedSendersQueue = sharedQueue;
// m_sharedSendersQueue = sharedQueue;
}
/// <summary>
@@ -231,16 +230,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
/// Place a ready texture sender on the processing queue.
/// </summary>
/// <param name="textureSender"></param>
private void EnqueueTextureSender(ITextureSender textureSender)
{
textureSender.Cancel = false;
textureSender.Sending = true;
if (!m_sharedSendersQueue.Contains(textureSender))
{
m_sharedSendersQueue.Enqueue(textureSender);
}
}
// private void EnqueueTextureSender(ITextureSender textureSender)
// {
// textureSender.Cancel = false;
// textureSender.Sending = true;
//
// if (!m_sharedSendersQueue.Contains(textureSender))
// {
// m_sharedSendersQueue.Enqueue(textureSender);
// }
// }
/// <summary>
/// Close this module.

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@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary>
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary>
//[Test]
[Test]
public void TestSaveIarV0_1()
{
TestHelper.InMethod();
@@ -202,19 +202,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
/// </summary>
//[Test]
[Test]
public void TestLoadIarV0_1ExistingUsers()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Mr";
string userLastName = "Tiddles";
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
string user2FirstName = "Lord";
string user2LastName = "Lucan";
UUID user2Uuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
string userItemCreatorFirstName = "Lord";
string userItemCreatorLastName = "Lucan";
UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
string itemName = "b.lsl";
string archiveItemName
@@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.Name = itemName;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
//item1.CreatorId = userUuid.ToString();
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
item1.Owner = UUID.Zero;
@@ -249,13 +249,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
userAdminService.AddUser(
userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
userAdminService.AddUser(
user2FirstName, user2LastName, "hampshire", String.Empty, 1000, 1000, user2Uuid);
userItemCreatorFirstName, userItemCreatorLastName, "hampshire",
String.Empty, 1000, 1000, userItemCreatorUuid);
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
userInfo.FetchInventory();
//userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
@@ -263,18 +265,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
Assert.That(foundItem, Is.Not.Null);
Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid));
Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
Assert.That(
foundItem.CreatorId, Is.EqualTo(item1.CreatorId),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem.Owner, Is.EqualTo(userUuid),
"Loaded item owner doesn't match inventory reciever");
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// no account exists with the creator name
/// no account exists with the creator name
/// </summary>
//[Test]
public void TestLoadIarV0_1TempProfiles()
@@ -362,6 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
@@ -369,6 +376,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>();
List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
@@ -386,10 +397,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= string.Format(
"{0}{1}/{2}/{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");

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@@ -60,9 +60,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public class UrlModule : ISharedRegionModule, IUrlModule
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<UUID, UrlData> m_RequestMap =
new Dictionary<UUID, UrlData>();

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@@ -39,7 +39,6 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService

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@@ -2863,7 +2863,8 @@ namespace OpenSim.Region.Physics.OdePlugin
//if ((framecount % m_randomizeWater) == 0)
// randomizeWater(waterlevel);
int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
//int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
m_rayCastManager.ProcessQueuedRequests();
collision_optimized(timeStep);

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@@ -9032,8 +9032,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Match m = r.Match(url);
if (m.Success) {
for (int i = 1; i < gnums.Length; i++) {
System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
CaptureCollection cc = g.Captures;
//System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
//CaptureCollection cc = g.Captures;
}
if (m.Groups.Count == 5) {
httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));