Merged master into prioritization

This commit is contained in:
John Hurliman
2009-10-21 16:24:17 -07:00
8 changed files with 271 additions and 59 deletions

View File

@@ -1244,18 +1244,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title);
ScenePresence presence = null;
lock (m_sceneList)
{
foreach (Scene scene in m_sceneList)
{
presence = scene.GetScenePresence(AgentID);
if (presence != null)
{
presence.Grouptitle = Title;
// FixMe: Ter suggests a "Schedule" method that I can't find.
presence.SendFullUpdateToAllClients();
}
foreach (Scene scene in m_sceneList)
{
presence = scene.GetScenePresence(AgentID);
if (presence != null)
{
presence.Grouptitle = Title;
// FixMe: Ter suggests a "Schedule" method that I can't find.
presence.SendFullUpdateToAllClients();
}
}
}