refactor: Push all part resize code down into SceneObjectPart.Resize()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-16 04:22:57 +01:00
parent 4b5a6b655b
commit 2b68ac4ba3
4 changed files with 32 additions and 56 deletions

View File

@@ -2611,56 +2611,6 @@ namespace OpenSim.Region.Framework.Scenes
#region Resize
/// <summary>
/// Resize the given part
/// </summary>
/// <param name="scale"></param>
/// <param name="localID"></param>
public void Resize(Vector3 scale, uint localID)
{
if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
if (scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
if (scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.Resize(scale);
if (part.PhysActor != null)
{
if (part.PhysActor.IsPhysical)
{
if (scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
if (scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
if (scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
part.PhysActor.Size = scale;
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
}
//if (part.UUID != m_rootPart.UUID)
HasGroupChanged = true;
part.TriggerScriptChangedEvent(Changed.SCALE);
ScheduleGroupForFullUpdate();
//if (part.UUID == m_rootPart.UUID)
//{
//if (m_rootPart.PhysActor != null)
//{
//m_rootPart.PhysActor.Size =
//new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
//}
//}
}
}
/// <summary>
/// Resize the entire group of prims.
/// </summary>