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Make newly created prims be the correct group
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@@ -468,7 +468,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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m_log.Debug("[CONTENT MANAGEMENT]scale");
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}
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protected void UpdateNewParts(UUID ownerID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape,
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protected void UpdateNewParts(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape,
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byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
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byte RayEndIsIntersection)
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{
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@@ -234,7 +234,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
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position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
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SceneObjectGroup tree =
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m_scene.AddTree(uuid, new Vector3(0.1f, 0.1f, 0.1f),
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m_scene.AddTree(uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f),
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Quaternion.Identity,
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position,
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Tree.Cypress1,
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