Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.

This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604 (11 July 2014).
Added regression test for this case.
At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
This commit is contained in:
Justin Clark-Casey (justincc)
2014-12-10 00:25:27 +00:00
parent 227d2e2b61
commit 2b9f0647de
7 changed files with 266 additions and 61 deletions

View File

@@ -716,22 +716,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
// Force a final state save
//
if (m_Assemblies.ContainsKey(instance.AssetID))
try
{
string assembly = m_Assemblies[instance.AssetID];
try
{
instance.SaveState(assembly);
}
catch (Exception e)
{
m_log.Error(
string.Format(
"[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
, e);
}
instance.SaveState();
}
catch (Exception e)
{
m_log.Error(
string.Format(
"[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
, e);
}
// Clear the event queue and abort the instance thread
@@ -840,18 +835,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
foreach (IScriptInstance i in instances)
{
string assembly = String.Empty;
lock (m_Scripts)
{
if (!m_Assemblies.ContainsKey(i.AssetID))
continue;
assembly = m_Assemblies[i.AssetID];
}
try
{
i.SaveState(assembly);
i.SaveState();
}
catch (Exception e)
{
@@ -1180,7 +1166,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
// m_log.DebugFormat(
// "[XENGINE]: Found assembly path {0} onrez {1} in {2}",
// assemblyPath, item.ItemID, World.Name);
if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
m_AddingAssemblies[assemblyPath] = 1;
} else {
@@ -1373,7 +1363,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startParam, postOnRez,
m_MaxScriptQueue);
if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource))
if (!instance.Load(
m_AppDomains[appDomain], scriptAssembly,
Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource))
return false;
// if (DebugLevel >= 1)
@@ -1604,7 +1596,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IScriptInstance instance = (ScriptInstance) parms;
//m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
return instance.EventProcessor();
}
@@ -2200,6 +2192,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
}
// m_log.DebugFormat(
// "[XEngine]: Wrote state for script item with ID {0} at {1} in {2}", itemID, statepath, m_Scene.Name);
return true;
}