Put scene object related console commands into new "Objects" help category rather than "Regions"

This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-28 00:08:04 +01:00
parent ab71779221
commit 2bad430ed8
2 changed files with 17 additions and 13 deletions

View File

@@ -225,7 +225,7 @@ namespace OpenSim
/// </summary>
private void RegisterConsoleCommands()
{
m_console.Commands.AddCommand("Regions", false, "force update",
m_console.Commands.AddCommand("Objects", false, "force update",
"force update",
"Force the update of all objects on clients",
HandleForceUpdate);
@@ -306,7 +306,7 @@ namespace OpenSim
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
m_console.Commands.AddCommand("Regions", false, "edit scale",
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale <name> <x> <y> <z>",
"Change the scale of a named prim", HandleEditScale);
@@ -349,7 +349,7 @@ namespace OpenSim
"show ratings",
"Show rating data", HandleShow);
m_console.Commands.AddCommand("Regions", false, "backup",
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
@@ -410,7 +410,7 @@ namespace OpenSim
"modules unload <name>",
"Unload a module", HandleModules);
m_console.Commands.AddCommand("Regions", false, "kill uuid",
m_console.Commands.AddCommand("Objects", false, "kill uuid",
"kill uuid <UUID>",
"Kill an object by UUID", KillUUID);
}