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Put scene object related console commands into new "Objects" help category rather than "Regions"
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@@ -225,7 +225,7 @@ namespace OpenSim
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/// </summary>
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private void RegisterConsoleCommands()
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{
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m_console.Commands.AddCommand("Regions", false, "force update",
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m_console.Commands.AddCommand("Objects", false, "force update",
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"force update",
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"Force the update of all objects on clients",
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HandleForceUpdate);
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@@ -306,7 +306,7 @@ namespace OpenSim
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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SaveOar);
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m_console.Commands.AddCommand("Regions", false, "edit scale",
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m_console.Commands.AddCommand("Objects", false, "edit scale",
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"edit scale <name> <x> <y> <z>",
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"Change the scale of a named prim", HandleEditScale);
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@@ -349,7 +349,7 @@ namespace OpenSim
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"show ratings",
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"Show rating data", HandleShow);
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m_console.Commands.AddCommand("Regions", false, "backup",
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m_console.Commands.AddCommand("Objects", false, "backup",
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"backup",
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"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
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@@ -410,7 +410,7 @@ namespace OpenSim
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"modules unload <name>",
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"Unload a module", HandleModules);
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m_console.Commands.AddCommand("Regions", false, "kill uuid",
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m_console.Commands.AddCommand("Objects", false, "kill uuid",
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"kill uuid <UUID>",
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"Kill an object by UUID", KillUUID);
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}
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