Put scene object related console commands into new "Objects" help category rather than "Regions"

This commit is contained in:
Justin Clark-Casey (justincc)
2012-04-28 00:08:04 +01:00
parent ab71779221
commit 2bad430ed8
2 changed files with 17 additions and 13 deletions

View File

@@ -78,45 +78,49 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_scene = scene;
m_console = MainConsole.Instance;
m_console.Commands.AddCommand("Regions", false, "delete object owner",
m_console.Commands.AddCommand("Objects", false, "delete object owner",
"delete object owner <UUID>",
"Delete a scene object by owner", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object creator",
m_console.Commands.AddCommand("Objects", false, "delete object creator",
"delete object creator <UUID>",
"Delete a scene object by creator", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object uuid",
m_console.Commands.AddCommand("Objects", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete a scene object by uuid", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object name",
m_console.Commands.AddCommand("Objects", false, "delete object name",
"delete object name <name>",
"Delete a scene object by name", HandleDeleteObject);
m_console.Commands.AddCommand("Regions", false, "delete object outside",
m_console.Commands.AddCommand("Objects", false, "delete object outside",
"delete object outside",
"Delete all scene objects outside region boundaries", HandleDeleteObject);
m_console.Commands.AddCommand(
"Regions",
"Objects",
false,
"show object uuid",
"show object uuid <UUID>",
"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
m_console.Commands.AddCommand(
"Regions",
"Objects",
false,
"show object name",
"show object name <name>",
"Show details of scene objects with the given name", HandleShowObjectByName);
m_console.Commands.AddCommand(
"Regions",
"Objects",
false,
"show part uuid",
"show part uuid <UUID>",
"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
m_console.Commands.AddCommand(
"Regions",
"Objects",
false,
"show part name",
"show part name <name>",