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* Move test scene construction infrastructure methods to a separate class for future common use
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@@ -373,7 +373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// TODO : Actually only handle those states that we have control over, re-throw everything else,
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// TODO: implement cases as we encounter them.
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//m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
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//m_log.Error("[CLIENT]: Connection Error! - " + e.ToString());
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switch (e.SocketErrorCode)
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{
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case SocketError.AlreadyInProgress:
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@@ -288,6 +288,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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}
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}
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}
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}
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