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* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
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@@ -2510,5 +2510,16 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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public void SetGroup(LLUUID GroupID, IClientAPI client)
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{
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.SetGroup(GroupID, client);
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}
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}
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ScheduleGroupForFullUpdate();
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}
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}
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}
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