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* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
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@@ -2760,13 +2760,19 @@ namespace OpenSim.Region.Environment.Scenes
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public void GetProperties(IClientAPI client)
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{
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client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)CreationDate, CreatorID, LLUUID.Zero, LLUUID.Zero,
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client.SendObjectPropertiesReply(LLUUID.Zero, (ulong)CreationDate, CreatorID, LLUUID.Zero, GroupID,
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LLUUID.Zero, (short)InventorySerial, LastOwnerID, UUID, OwnerID,
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ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
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ParentGroup.RootPart.OwnerMask, ParentGroup.RootPart.NextOwnerMask, ParentGroup.RootPart.GroupMask, ParentGroup.RootPart.EveryoneMask,
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ParentGroup.RootPart.BaseMask);
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}
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public void SetGroup(LLUUID groupID, IClientAPI client)
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{
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GroupID = groupID;
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GetProperties(client);
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m_updateFlag = 2;
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}
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}
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}
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