* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary

* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
This commit is contained in:
John Hurliman
2009-10-23 14:22:21 -07:00
parent 52a4534f7f
commit 2c34619aea
7 changed files with 41 additions and 31 deletions

View File

@@ -45,13 +45,13 @@ namespace OpenSim.Region.Modules.SvnSerialiser
public class SvnBackupModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private readonly Timer m_timer = new Timer();
private bool m_enabled = false;
private bool m_installBackupOnLoad = false;
private List<Scene> m_scenes;
private Timer m_timer;
private bool m_enabled;
private bool m_installBackupOnLoad;
private IRegionSerialiserModule m_serialiser;
private bool m_svnAutoSave = false;
private bool m_svnAutoSave;
private SvnClient m_svnClient;
private string m_svndir = "SVNmodule" + Slash.DirectorySeparatorChar + "repo";
private string m_svnpass = "password";
@@ -204,6 +204,9 @@ namespace OpenSim.Region.Modules.SvnSerialiser
public void Initialise(Scene scene, IConfigSource source)
{
m_scenes = new List<Scene>();
m_timer = new Timer();
try
{
if (!source.Configs["SVN"].GetBoolean("Enabled", false))