a bit faster collision sound type verification plus a few fixes/changes

This commit is contained in:
UbitUmarov
2012-05-19 13:53:49 +01:00
parent a2c64d9795
commit 2c498baf58
2 changed files with 100 additions and 53 deletions

View File

@@ -329,7 +329,9 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_cameraAtOffset;
private bool m_forceMouselook;
// TODO: Collision sound should have default.
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
private sbyte m_collisionSoundType;
private UUID m_collisionSound;
private float m_collisionSoundVolume;
@@ -1342,12 +1344,39 @@ namespace OpenSim.Region.Framework.Scenes
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
// runtime thing.. do not persist
[XmlIgnore]
public sbyte CollisionSoundType
{
get
{
return m_collisionSoundType;
}
set
{
m_collisionSoundType = value;
if (value == -1)
m_collisionSound = invalidCollisionSoundUUID;
else if (value == 0)
m_collisionSound = UUID.Zero;
}
}
public UUID CollisionSound
{
get { return m_collisionSound; }
set
{
m_collisionSound = value;
if (value == invalidCollisionSoundUUID)
m_collisionSoundType = -1;
else if (value == UUID.Zero)
m_collisionSoundType = 0;
else
m_collisionSoundType = 1;
aggregateScriptEvents();
}
}
@@ -2633,29 +2662,42 @@ namespace OpenSim.Region.Framework.Scenes
else
{
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
// calculate things that started colliding this time
// and build up list of colliders this time
foreach (uint id in collissionswith.Keys)
if (!VolumeDetectActive && CollisionSoundType >= 0)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
startedColliders.Add(id);
CollisionForSoundInfo soundinfo;
ContactPoint curcontact;
curcontact = collissionswith[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
foreach (uint id in collissionswith.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
startedColliders.Add(id);
curcontact = collissionswith[id];
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
{
soundinfo = new CollisionForSoundInfo();
soundinfo.colliderID = id;
soundinfo.position = curcontact.Position;
soundinfo.relativeVel = curcontact.RelativeSpeed;
soundinfolist.Add(soundinfo);
}
}
}
}
else
{
foreach (uint id in collissionswith.Keys)
{
thisHitColliders.Add(id);
if (!m_lastColliders.Contains(id))
startedColliders.Add(id);
}
}
// calculate things that ended colliding
foreach (uint localID in m_lastColliders)
@@ -2673,7 +2715,7 @@ namespace OpenSim.Region.Framework.Scenes
m_lastColliders.Remove(localID);
// play sounds.
if (soundinfolist.Count > 0 && !VolumeDetectActive && CollisionSound != invalidCollisionSoundUUID)
if (soundinfolist.Count > 0)
CollisionSounds.PartCollisionSound(this, soundinfolist);
}
@@ -4791,7 +4833,8 @@ namespace OpenSim.Region.Framework.Scenes
pa.OnCollisionUpdate -= PhysicsCollision;
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
scriptEvents CombinedEvents = AggregateScriptEvents;
// merge with root part
@@ -4800,10 +4843,7 @@ namespace OpenSim.Region.Framework.Scenes
// submit to this part case
if (VolumeDetectActive)
{
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
hassound = false;
}
else if ((Flags & PrimFlags.Phantom) != 0)
CombinedEvents &= PhyscicsPhantonSubsEvents;
else