mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
a bit faster collision sound type verification plus a few fixes/changes
This commit is contained in:
@@ -329,7 +329,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private Vector3 m_cameraAtOffset;
|
||||
private bool m_forceMouselook;
|
||||
|
||||
// TODO: Collision sound should have default.
|
||||
|
||||
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
||||
private sbyte m_collisionSoundType;
|
||||
private UUID m_collisionSound;
|
||||
private float m_collisionSoundVolume;
|
||||
|
||||
@@ -1342,12 +1344,39 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
|
||||
|
||||
// 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
|
||||
// runtime thing.. do not persist
|
||||
[XmlIgnore]
|
||||
public sbyte CollisionSoundType
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_collisionSoundType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_collisionSoundType = value;
|
||||
if (value == -1)
|
||||
m_collisionSound = invalidCollisionSoundUUID;
|
||||
else if (value == 0)
|
||||
m_collisionSound = UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID CollisionSound
|
||||
{
|
||||
get { return m_collisionSound; }
|
||||
set
|
||||
{
|
||||
m_collisionSound = value;
|
||||
|
||||
if (value == invalidCollisionSoundUUID)
|
||||
m_collisionSoundType = -1;
|
||||
else if (value == UUID.Zero)
|
||||
m_collisionSoundType = 0;
|
||||
else
|
||||
m_collisionSoundType = 1;
|
||||
|
||||
aggregateScriptEvents();
|
||||
}
|
||||
}
|
||||
@@ -2633,29 +2662,42 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
else
|
||||
{
|
||||
List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
|
||||
CollisionForSoundInfo soundinfo;
|
||||
ContactPoint curcontact;
|
||||
|
||||
// calculate things that started colliding this time
|
||||
// and build up list of colliders this time
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
if (!VolumeDetectActive && CollisionSoundType >= 0)
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
{
|
||||
startedColliders.Add(id);
|
||||
CollisionForSoundInfo soundinfo;
|
||||
ContactPoint curcontact;
|
||||
|
||||
curcontact = collissionswith[id];
|
||||
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
{
|
||||
soundinfo = new CollisionForSoundInfo();
|
||||
soundinfo.colliderID = id;
|
||||
soundinfo.position = curcontact.Position;
|
||||
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
||||
soundinfolist.Add(soundinfo);
|
||||
startedColliders.Add(id);
|
||||
|
||||
curcontact = collissionswith[id];
|
||||
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
||||
{
|
||||
soundinfo = new CollisionForSoundInfo();
|
||||
soundinfo.colliderID = id;
|
||||
soundinfo.position = curcontact.Position;
|
||||
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
||||
soundinfolist.Add(soundinfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
startedColliders.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
// calculate things that ended colliding
|
||||
foreach (uint localID in m_lastColliders)
|
||||
@@ -2673,7 +2715,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_lastColliders.Remove(localID);
|
||||
|
||||
// play sounds.
|
||||
if (soundinfolist.Count > 0 && !VolumeDetectActive && CollisionSound != invalidCollisionSoundUUID)
|
||||
if (soundinfolist.Count > 0)
|
||||
CollisionSounds.PartCollisionSound(this, soundinfolist);
|
||||
}
|
||||
|
||||
@@ -4791,7 +4833,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||
|
||||
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
|
||||
bool hassound = (CollisionSoundType >= 0 && !VolumeDetectActive);
|
||||
|
||||
scriptEvents CombinedEvents = AggregateScriptEvents;
|
||||
|
||||
// merge with root part
|
||||
@@ -4800,10 +4843,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// submit to this part case
|
||||
if (VolumeDetectActive)
|
||||
{
|
||||
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
|
||||
hassound = false;
|
||||
}
|
||||
else if ((Flags & PrimFlags.Phantom) != 0)
|
||||
CombinedEvents &= PhyscicsPhantonSubsEvents;
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user