mirror of
https://github.com/opensim/opensim.git
synced 2026-07-18 05:35:36 +08:00
Fixing SVN: Adding hopefully everything else (2.5 / 3)
This commit is contained in:
125
OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs
Normal file
125
OpenSim/OpenSim.RegionServer/Scripting/IScriptHandler.cs
Normal file
@@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using Avatar=OpenSim.RegionServer.Simulator.Avatar;
|
||||
using Primitive = OpenSim.RegionServer.Simulator.Primitive;
|
||||
|
||||
namespace OpenSim.RegionServer.Scripting
|
||||
{
|
||||
public delegate void ScriptEventHandler(IScriptContext context);
|
||||
|
||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
||||
{
|
||||
private World m_world;
|
||||
private Script m_script;
|
||||
private Entity m_entity;
|
||||
|
||||
public LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_script.ScriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFrame()
|
||||
{
|
||||
m_script.OnFrame(this);
|
||||
}
|
||||
|
||||
public ScriptHandler(Script script, Entity entity, World world)
|
||||
{
|
||||
m_script = script;
|
||||
m_entity = entity;
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
#region IScriptContext Members
|
||||
|
||||
IScriptEntity IScriptContext.Entity
|
||||
{
|
||||
get
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
|
||||
{
|
||||
foreach (Entity entity in m_world.Entities.Values )
|
||||
{
|
||||
if( entity is Avatar )
|
||||
{
|
||||
avatar = entity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IScriptEntity and IScriptReadonlyEntity Members
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Name;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Pos;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_entity is Primitive)
|
||||
{
|
||||
Primitive prim = m_entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
prim.UpdatePosition( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user