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Fixing SVN: Adding hopefully everything else (2.5 / 3)
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@@ -0,0 +1,64 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.RegionServer.world.scripting
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{
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public class FollowRandomAvatar : Script
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{
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public FollowRandomAvatar()
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: base(LLUUID.Random())
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{
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OnFrame += MyOnFrame;
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}
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private void MyOnFrame(IScriptContext context)
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{
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LLVector3 pos = context.Entity.Pos;
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IScriptReadonlyEntity avatar;
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if (context.TryGetRandomAvatar(out avatar))
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{
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LLVector3 avatarPos = avatar.Pos;
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float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
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float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
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LLVector3 newPos = new LLVector3(x, y, pos.Z);
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context.Entity.Pos = newPos;
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}
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}
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}
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}
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