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Fixing SVN: Adding hopefully everything else (2.5 / 3)
This commit is contained in:
519
OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
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519
OpenSim/OpenSim.RegionServer/Simulator/Primitive2.cs
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.RegionServer.Types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.RegionServer.Client;
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namespace OpenSim.RegionServer.Simulator
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{
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public class Primitive2 : Entity
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{
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protected PrimData primData;
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//private ObjectUpdatePacket OurPacket;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private Dictionary<uint, ClientView> m_clientThreads;
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private ulong m_regionHandle;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private bool physicsEnabled = false;
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private Dictionary<LLUUID, InventoryItem> inventoryItems;
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#region Properties
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public LLVector3 Scale
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{
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set
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{
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this.primData.Scale = value;
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//this.dirtyFlag = true;
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}
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get
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{
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return this.primData.Scale;
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}
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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public override LLVector3 Pos
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{
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get
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{
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return base.Pos;
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}
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set
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{
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base.Pos = value;
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}
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}
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#endregion
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public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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}
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public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
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{
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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this.primData = new PrimData();
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this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.primData.OwnerID = owner;
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}
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public byte[] GetByteArray()
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{
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byte[] result = null;
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List<byte[]> dataArrays = new List<byte[]>();
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dataArrays.Add(primData.ToBytes());
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foreach (Entity child in children)
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{
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if (child is OpenSim.RegionServer.Simulator.Primitive2)
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{
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dataArrays.Add(((OpenSim.RegionServer.Simulator.Primitive2)child).GetByteArray());
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}
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}
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byte[] primstart = Helpers.StringToField("<Prim>");
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byte[] primend = Helpers.StringToField("</Prim>");
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int totalLength = primstart.Length + primend.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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totalLength += dataArrays[i].Length;
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}
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result = new byte[totalLength];
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int arraypos = 0;
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Array.Copy(primstart, 0, result, 0, primstart.Length);
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arraypos += primstart.Length;
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for (int i = 0; i < dataArrays.Count; i++)
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{
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Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
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arraypos += dataArrays[i].Length;
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}
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Array.Copy(primend, 0, result, arraypos, primend.Length);
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return result;
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}
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#region Overridden Methods
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public override void update()
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{
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LLVector3 pos2 = new LLVector3(0, 0, 0);
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}
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public override void BackUp()
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{
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}
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#endregion
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#region Packet handlers
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public void UpdatePosition(LLVector3 pos)
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{
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}
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
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{
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this.primData.PathBegin = addPacket.PathBegin;
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this.primData.PathEnd = addPacket.PathEnd;
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this.primData.PathScaleX = addPacket.PathScaleX;
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this.primData.PathScaleY = addPacket.PathScaleY;
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this.primData.PathShearX = addPacket.PathShearX;
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this.primData.PathShearY = addPacket.PathShearY;
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this.primData.PathSkew = addPacket.PathSkew;
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this.primData.ProfileBegin = addPacket.ProfileBegin;
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this.primData.ProfileEnd = addPacket.ProfileEnd;
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this.primData.PathCurve = addPacket.PathCurve;
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this.primData.ProfileCurve = addPacket.ProfileCurve;
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this.primData.ProfileHollow = addPacket.ProfileHollow;
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this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
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this.primData.PathRevolutions = addPacket.PathRevolutions;
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this.primData.PathTaperX = addPacket.PathTaperX;
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this.primData.PathTaperY = addPacket.PathTaperY;
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this.primData.PathTwist = addPacket.PathTwist;
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this.primData.PathTwistBegin = addPacket.PathTwistBegin;
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}
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public void UpdateTexture(byte[] tex)
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{
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this.primData.Texture = tex;
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//this.dirtyFlag = true;
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}
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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}
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public void AssignToParent(Primitive prim)
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{
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}
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public void GetProperites(ClientView client)
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{
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
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proper.ObjectData[0].CreatorID = this.primData.OwnerID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
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proper.ObjectData[0].ObjectID = this.uuid;
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proper.ObjectData[0].OwnerID = primData.OwnerID;
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proper.ObjectData[0].TouchName = new byte[0];
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = new byte[0];
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proper.ObjectData[0].Name = new byte[0];
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proper.ObjectData[0].Description = new byte[0];
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proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
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proper.ObjectData[0].GroupMask = this.primData.GroupMask;
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proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
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proper.ObjectData[0].BaseMask = this.primData.BaseMask;
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client.OutPacket(proper);
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}
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#endregion
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# region Inventory Methods
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public bool AddToInventory(InventoryItem item)
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{
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return false;
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}
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public InventoryItem RemoveFromInventory(LLUUID itemID)
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{
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return null;
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}
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public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
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{
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}
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public void RequestXferInventory(ClientView simClient, ulong xferID)
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{
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//will only currently work if the total size of the inventory data array is under about 1000 bytes
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SendXferPacketPacket send = new SendXferPacketPacket();
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send.XferID.ID = xferID;
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send.XferID.Packet = 1 + 2147483648;
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send.DataPacket.Data = this.ConvertInventoryToBytes();
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simClient.OutPacket(send);
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}
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public byte[] ConvertInventoryToBytes()
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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byte[] result = new byte[0];
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List<byte[]> inventoryData = new List<byte[]>();
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int totallength = 0;
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foreach (InventoryItem invItem in inventoryItems.Values)
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{
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byte[] data = enc.GetBytes(invItem.ExportString());
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inventoryData.Add(data);
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totallength += data.Length;
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}
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//TODO: copy arrays into the single result array
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return result;
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}
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public void CreateInventoryFromBytes(byte[] data)
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{
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}
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#endregion
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#region Update viewers Methods
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//should change these mehtods, so that outgoing packets are sent through the avatar class
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public void SendFullUpdateToClient(ClientView remoteClient)
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{
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LLVector3 lPos;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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}
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else
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{
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lPos = this.Pos;
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}
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ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
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outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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outPacket.ObjectData[0] = this.CreateUpdateBlock();
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byte[] pb = lPos.GetBytes();
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Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
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remoteClient.OutPacket(outPacket);
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}
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public void SendFullUpdateToAllClients()
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{
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}
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public void SendTerseUpdateToClient(ClientView RemoteClient)
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{
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}
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public void SendTerseUpdateToALLClients()
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{
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}
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#endregion
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#region Create Methods
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
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{
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PrimData PData = new PrimData();
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this.primData = PData;
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this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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PData.OwnerID = ownerID;
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PData.PCode = addPacket.ObjectData.PCode;
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PData.PathBegin = addPacket.ObjectData.PathBegin;
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PData.PathEnd = addPacket.ObjectData.PathEnd;
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PData.PathScaleX = addPacket.ObjectData.PathScaleX;
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PData.PathScaleY = addPacket.ObjectData.PathScaleY;
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PData.PathShearX = addPacket.ObjectData.PathShearX;
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PData.PathShearY = addPacket.ObjectData.PathShearY;
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PData.PathSkew = addPacket.ObjectData.PathSkew;
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PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
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PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
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PData.Scale = addPacket.ObjectData.Scale;
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PData.PathCurve = addPacket.ObjectData.PathCurve;
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PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
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PData.ParentID = 0;
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PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
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PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
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PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
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PData.PathTaperX = addPacket.ObjectData.PathTaperX;
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PData.PathTaperY = addPacket.ObjectData.PathTaperY;
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PData.PathTwist = addPacket.ObjectData.PathTwist;
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PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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LLVector3 pos1 = addPacket.ObjectData.RayEnd;
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this.primData.FullID = this.uuid = LLUUID.Random();
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this.localid = (uint)(localID);
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this.primData.Position = this.Pos = pos1;
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}
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public void CreateFromBytes(byte[] data)
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{
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||||
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}
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||||
|
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public void CreateFromPrimData(PrimData primData)
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{
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this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
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}
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||||
|
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public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
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}
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#endregion
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#region Packet Update Methods
|
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protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
|
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{
|
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objdata.PSBlock = new byte[0];
|
||||
objdata.ExtraParams = new byte[1];
|
||||
objdata.MediaURL = new byte[0];
|
||||
objdata.NameValue = new byte[0];
|
||||
objdata.Text = new byte[0];
|
||||
objdata.TextColor = new byte[4];
|
||||
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objdata.JointPivot = new LLVector3(0, 0, 0);
|
||||
objdata.Material = 3;
|
||||
objdata.TextureAnim = new byte[0];
|
||||
objdata.Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
|
||||
objdata.State = 0;
|
||||
objdata.Data = new byte[0];
|
||||
|
||||
objdata.ObjectData = new byte[60];
|
||||
objdata.ObjectData[46] = 128;
|
||||
objdata.ObjectData[47] = 63;
|
||||
}
|
||||
|
||||
protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
|
||||
{
|
||||
objectData.OwnerID = this.primData.OwnerID;
|
||||
objectData.PCode = this.primData.PCode;
|
||||
objectData.PathBegin = this.primData.PathBegin;
|
||||
objectData.PathEnd = this.primData.PathEnd;
|
||||
objectData.PathScaleX = this.primData.PathScaleX;
|
||||
objectData.PathScaleY = this.primData.PathScaleY;
|
||||
objectData.PathShearX = this.primData.PathShearX;
|
||||
objectData.PathShearY = this.primData.PathShearY;
|
||||
objectData.PathSkew = this.primData.PathSkew;
|
||||
objectData.ProfileBegin = this.primData.ProfileBegin;
|
||||
objectData.ProfileEnd = this.primData.ProfileEnd;
|
||||
objectData.Scale = this.primData.Scale;
|
||||
objectData.PathCurve = this.primData.PathCurve;
|
||||
objectData.ProfileCurve = this.primData.ProfileCurve;
|
||||
objectData.ParentID = this.primData.ParentID;
|
||||
objectData.ProfileHollow = this.primData.ProfileHollow;
|
||||
objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
objectData.PathRevolutions = this.primData.PathRevolutions;
|
||||
objectData.PathTaperX = this.primData.PathTaperX;
|
||||
objectData.PathTaperY = this.primData.PathTaperY;
|
||||
objectData.PathTwist = this.primData.PathTwist;
|
||||
objectData.PathTwistBegin = this.primData.PathTwistBegin;
|
||||
}
|
||||
|
||||
#endregion
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
this.SetDefaultPacketValues(objupdate);
|
||||
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
this.SetPacketShapeData(objupdate);
|
||||
byte[] pb = this.Pos.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
|
||||
{
|
||||
uint ID = this.localid;
|
||||
byte[] bytes = new byte[60];
|
||||
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
dat.TextureEntry = new byte[0];
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 0;
|
||||
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort ac = 32767;
|
||||
|
||||
//vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
ushort rw, rx, ry, rz;
|
||||
rw = (ushort)(32768 * (lRot.w + 1));
|
||||
rx = (ushort)(32768 * (lRot.x + 1));
|
||||
ry = (ushort)(32768 * (lRot.y + 1));
|
||||
rz = (ushort)(32768 * (lRot.z + 1));
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(rx % 256);
|
||||
bytes[i++] = (byte)((rx >> 8) % 256);
|
||||
bytes[i++] = (byte)(ry % 256);
|
||||
bytes[i++] = (byte)((ry >> 8) % 256);
|
||||
bytes[i++] = (byte)(rz % 256);
|
||||
bytes[i++] = (byte)((rz >> 8) % 256);
|
||||
bytes[i++] = (byte)(rw % 256);
|
||||
bytes[i++] = (byte)((rw >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user