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minor: add a smidgen of EventManager doc
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@@ -3274,9 +3274,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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if (m_health <= 0)
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m_scene.EventManager.TriggerAvatarKill(killerObj, this);
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}
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}
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}
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public void setHealthWithUpdate(float health)
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