mirror of
https://github.com/opensim/opensim.git
synced 2026-08-13 05:05:43 +08:00
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
This commit is contained in:
@@ -82,7 +82,7 @@ namespace OpenSim.Tests.Common
|
||||
Scene neighbourScene;
|
||||
SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
|
||||
|
||||
TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance);
|
||||
TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
|
||||
neighbourTcs.Add(neighbourTc);
|
||||
neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user