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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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@@ -1718,7 +1718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else if (client.SceneAgent == null)
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{
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// This check exists to catch a condition where the new client has been added to the client
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// manager but the SceneAgent has not yet been set in Scene.AddNewClient(). If we are too
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// manager but the SceneAgent has not yet been set in Scene.AddNewAgent(). If we are too
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// eager, then the new ScenePresence may not have registered a listener for this messsage
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// before we try to process it.
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// XXX: A better long term fix may be to add the SceneAgent before the client is added to
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