refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()

This commit is contained in:
Justin Clark-Casey (justincc)
2013-09-27 22:27:39 +01:00
parent b16bc7b01c
commit 2cd95fac73
12 changed files with 23 additions and 22 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when a new presence is added to the scene
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
/// </remarks>
public event OnNewPresenceDelegate OnNewPresence;
@@ -155,7 +155,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when a presence is removed from the scene
/// </summary>
/// <remarks>
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
///
/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
@@ -1102,7 +1102,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/>
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/>
/// </remarks>
public event MoneyTransferEvent OnMoneyTransfer;