refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()

This commit is contained in:
Justin Clark-Casey (justincc)
2013-09-27 22:27:39 +01:00
parent b16bc7b01c
commit 2cd95fac73
12 changed files with 23 additions and 22 deletions

View File

@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// *** This is the second stage, where the client established a child agent/scene presence using the
// circuit code given to the scene in stage 1 ***
TestClient client = new TestClient(acd, scene);
scene.AddNewClient(client, PresenceType.User);
scene.AddNewAgent(client, PresenceType.User);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// string reason;
// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
// testclient = new TestClient(agent, scene);
// scene.AddNewClient(testclient);
// scene.AddNewAgent(testclient);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//