refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()

This commit is contained in:
Justin Clark-Casey (justincc)
2013-09-27 22:27:39 +01:00
parent b16bc7b01c
commit 2cd95fac73
12 changed files with 23 additions and 22 deletions

View File

@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
acd);
scene.AddNewClient(npcAvatar, PresenceType.Npc);
scene.AddNewAgent(npcAvatar, PresenceType.Npc);
ScenePresence sp;
if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))