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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
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acd);
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scene.AddNewClient(npcAvatar, PresenceType.Npc);
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scene.AddNewAgent(npcAvatar, PresenceType.Npc);
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ScenePresence sp;
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if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
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