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More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
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@@ -30,6 +30,7 @@ using System.Net;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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namespace OpenSim.Framework.Interfaces
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{
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@@ -176,5 +177,8 @@ namespace OpenSim.Framework.Interfaces
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
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void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
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void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item);
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}
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}
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