Added preliminary support for sitting on prims

This commit is contained in:
Jeff Ames
2007-10-28 03:58:46 +00:00
parent d56da1c831
commit 2cf117cc6c
6 changed files with 120 additions and 20 deletions

View File

@@ -54,6 +54,8 @@ namespace OpenSim.Region.ClientStack
public event SetAppearance OnSetAppearance;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit;
public event AgentSit OnAgentSit;
public event StartAnim OnStartAnim;
public event GenericCall OnRequestAvatarsData;
public event LinkObjects OnLinkObjects;
@@ -807,6 +809,19 @@ namespace OpenSim.Region.ClientStack
avatarReply.PropertiesData.PartnerID = partnerID;
OutPacket(avatarReply);
}
public void SendSitResponse(LLUUID targetID, LLVector3 offset)
{
AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
avatarSitResponse.SitObject.ID = targetID;
avatarSitResponse.SitTransform.AutoPilot = true;
avatarSitResponse.SitTransform.SitPosition = offset;
avatarSitResponse.SitTransform.SitRotation = new LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f);
OutPacket(avatarSitResponse);
}
#endregion
#region Appearance/ Wearables Methods
@@ -889,7 +904,7 @@ namespace OpenSim.Region.ClientStack
/// <param name="avatarID"></param>
/// <param name="avatarLocalID"></param>
/// <param name="Pos"></param>
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry)
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = regionHandle;
@@ -900,6 +915,7 @@ namespace OpenSim.Region.ClientStack
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = avatarLocalID;
objupdate.ObjectData[0].FullID = avatarID;
objupdate.ObjectData[0].ParentID = parentID;
objupdate.ObjectData[0].NameValue = Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes();