diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index f80084a7fd..8b00a33961 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -363,7 +363,11 @@ public sealed class BSPrim : BSPhysObject // not get it through the terrain _position.Z = targetHeight; if (inTaintTime) + { ForcePosition = _position; + } + // If we are throwing the object around, zero its other forces + ZeroMotion(inTaintTime); ret = true; } @@ -1639,10 +1643,12 @@ public sealed class BSPrim : BSPhysObject // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG // The sanity check can change the velocity and/or position. - if (IsPhysical && PositionSanityCheck(true)) + if (IsPhysical && PositionSanityCheck(true /* inTaintTime */ )) { entprop.Position = _position; entprop.Velocity = _velocity; + entprop.RotationalVelocity = _rotationalVelocity; + entprop.Acceleration = _acceleration; } OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG