leave stupid broken permissions alone

This commit is contained in:
UbitUmarov
2016-12-18 03:55:44 +00:00
parent df7435a703
commit 2cf422582a
2 changed files with 2 additions and 8 deletions

View File

@@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
const uint permALLandExport = (uint)(PermissionMask.All | PermissionMask.Export);
// If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
if (item.CreatorIdAsUuid != item.Owner ||
if (item.CreatorIdAsUuid != item.Owner &&
((item.BasePermissions & permALLandExport) != permALLandExport ||
(item.CurrentPermissions & (uint)PermissionMask.Export) == 0))
denyExportChange = true;
@@ -451,12 +451,10 @@ namespace OpenSim.Region.Framework.Scenes
{
itemUpd.NextPermissions = (uint)(PermissionMask.All);
itemUpd.EveryOnePermissions |= (uint)PermissionMask.Export;
sendUpdate = true;
}
else
{
itemUpd.EveryOnePermissions &= ~(uint)PermissionMask.Export;
sendUpdate = true;
}
}
else
@@ -466,7 +464,6 @@ namespace OpenSim.Region.Framework.Scenes
{
// m_log.DebugFormat("[XXX]: Force full perm");
itemUpd.NextPermissions = (uint)(PermissionMask.All);
sendUpdate = true;
}
}