mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 22:26:09 +08:00
XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
This commit is contained in:
@@ -11848,7 +11848,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <returns></returns>
|
||||
protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
|
||||
{
|
||||
//m_log.Debug("texture cached: " + packet.ToString());
|
||||
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
|
||||
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
|
||||
|
||||
@@ -11864,24 +11863,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
cachedresp.WearableData =
|
||||
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
|
||||
|
||||
//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
|
||||
// var item = fac.GetBakedTextureFaces(AgentId);
|
||||
//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
|
||||
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
//bakedTextureModule = null;
|
||||
int maxWearablesLoop = cachedtex.WearableData.Length;
|
||||
if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
|
||||
maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
|
||||
|
||||
// Find the cached baked textures for this user, if they're available
|
||||
|
||||
IAssetService cache = m_scene.AssetService;
|
||||
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||
|
||||
WearableCacheItem[] cacheItems = null;
|
||||
|
||||
if (bakedTextureModule != null && cache != null)
|
||||
{
|
||||
// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
|
||||
|
||||
WearableCacheItem[] cacheItems = null;
|
||||
ScenePresence p = m_scene.GetScenePresence(AgentId);
|
||||
if (p.Appearance != null)
|
||||
{
|
||||
if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
|
||||
{
|
||||
try
|
||||
@@ -11890,22 +11887,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
p.Appearance.WearableCacheItems = cacheItems;
|
||||
p.Appearance.WearableCacheItemsDirty = false;
|
||||
}
|
||||
|
||||
/*
|
||||
* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
|
||||
*
|
||||
catch (System.Net.Sockets.SocketException)
|
||||
{
|
||||
cacheItems = null;
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
cacheItems = null;
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
cacheItems = null;
|
||||
} */
|
||||
catch (Exception)
|
||||
{
|
||||
cacheItems = null;
|
||||
@@ -11916,87 +11897,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
cacheItems = p.Appearance.WearableCacheItems;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cache != null && cacheItems != null)
|
||||
if (cacheItems != null)
|
||||
{
|
||||
// We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid.
|
||||
// Copy the baked textures to the sim's assets cache (local only).
|
||||
foreach (WearableCacheItem item in cacheItems)
|
||||
{
|
||||
foreach (WearableCacheItem item in cacheItems)
|
||||
if (cache.GetCached(item.TextureID.ToString()) == null)
|
||||
{
|
||||
|
||||
if (cache.GetCached(item.TextureID.ToString()) == null)
|
||||
{
|
||||
item.TextureAsset.Temporary = true;
|
||||
cache.Store(item.TextureAsset);
|
||||
}
|
||||
|
||||
|
||||
item.TextureAsset.Temporary = true;
|
||||
item.TextureAsset.Local = true;
|
||||
cache.Store(item.TextureAsset);
|
||||
}
|
||||
}
|
||||
if (cacheItems != null)
|
||||
|
||||
// Return the cached textures
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
WearableCacheItem item =
|
||||
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems);
|
||||
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
|
||||
{
|
||||
WearableCacheItem item =
|
||||
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
|
||||
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
|
||||
{
|
||||
|
||||
cachedresp.WearableData[i].TextureID = item.TextureID;
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
}
|
||||
cachedresp.WearableData[i].TextureID = item.TextureID;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
else
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cache == null)
|
||||
// Cached textures not available
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < maxWearablesLoop; i++)
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
|
||||
|
||||
|
||||
if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
else
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
// UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = UUID.Zero;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
}
|
||||
|
||||
cachedresp.Header.Zerocoded = true;
|
||||
OutPacket(cachedresp, ThrottleOutPacketType.Task);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user