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XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
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@@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
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sr.ReadEndElement();
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}
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m_log.DebugFormat("[XBakes]: Ended reading");
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m_log.DebugFormat("[XBakes]: read {0} textures for user {1}", ret.Count, id);
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sr.Close();
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s.Close();
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@@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
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delegate
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{
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rc.Request(reqStream, m_Auth);
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m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", data.Length, agentId);
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}
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);
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}
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