XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.

This commit is contained in:
Oren Hurvitz
2014-07-14 10:55:57 +03:00
parent 11031abf26
commit 2d034e20c4
2 changed files with 39 additions and 90 deletions

View File

@@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
sr.ReadEndElement();
}
m_log.DebugFormat("[XBakes]: Ended reading");
m_log.DebugFormat("[XBakes]: read {0} textures for user {1}", ret.Count, id);
sr.Close();
s.Close();
@@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
delegate
{
rc.Request(reqStream, m_Auth);
m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", data.Length, agentId);
}
);
}