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Add some case magic and send an anim pack when an override is set
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@@ -13494,7 +13494,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
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{
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if (kvp.Value == animState)
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if (kvp.Value.ToLower() == ((string)animState).ToLower())
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{
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state = kvp.Key;
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break;
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