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varregion: many more updates removing the constant RegionSize and replacing
with a passed region size. This time in the map code and grid services code.
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@@ -331,7 +331,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
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Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize);
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Vector3 maxScale = Vector3.Zero;
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Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f);
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@@ -517,14 +517,14 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
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// Normalize
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if (val.X >= Constants.RegionSize)
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val.X -= Constants.RegionSize;
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if (val.Y >= Constants.RegionSize)
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val.Y -= Constants.RegionSize;
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if (val.X >= m_scene.RegionInfo.RegionSizeX)
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val.X -= m_scene.RegionInfo.RegionSizeX;
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if (val.Y >= m_scene.RegionInfo.RegionSizeY)
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val.Y -= m_scene.RegionInfo.RegionSizeY;
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if (val.X < 0)
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val.X += Constants.RegionSize;
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val.X += m_scene.RegionInfo.RegionSizeX;
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if (val.Y < 0)
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val.Y += Constants.RegionSize;
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val.Y += m_scene.RegionInfo.RegionSizeY;
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// If it's deleted, crossing was successful
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if (IsDeleted)
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@@ -572,9 +572,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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Vector3 oldp = AbsolutePosition;
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val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
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val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
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val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
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val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)m_scene.RegionInfo.RegionSizeX - 0.5f);
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val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)m_scene.RegionInfo.RegionSizeY - 0.5f);
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val.Z = Util.Clamp<float>(oldp.Z, 0.5f, Constants.RegionHeight);
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}
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}
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