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varregion: many more updates removing the constant RegionSize and replacing
with a passed region size. This time in the map code and grid services code.
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@@ -4333,7 +4333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
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ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y);
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if (UUID.TryParse(agent, out agentId))
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{
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@@ -814,8 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private void TeleportAgent(string agent, int regionX, int regionY,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
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{
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// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
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ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
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// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
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ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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