varregion: many more updates removing the constant RegionSize and replacing

with a passed region size. This time in the map code and grid services code.
This commit is contained in:
Robert Adams
2013-12-26 22:45:59 -08:00
parent e5f7c8b6e8
commit 2d2bea4aa7
32 changed files with 224 additions and 239 deletions

View File

@@ -4333,7 +4333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
ulong regionHandle = Util.RegionWorldLocToHandle((uint)global_coords.x, (uint)global_coords.y);
if (UUID.TryParse(agent, out agentId))
{

View File

@@ -814,8 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void TeleportAgent(string agent, int regionX, int regionY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
{
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
m_host.AddScriptLPS(1);
UUID agentId = new UUID();