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Implement region crossing of sitting avatars. Edit mode and llSetPos work
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
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@@ -1549,7 +1549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendKillObject(ulong regionHandle, List<uint> localIDs)
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{
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// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
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// foreach (uint id in localIDs)
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// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
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KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
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// TODO: don't create new blocks if recycling an old packet
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