Implement region crossing of sitting avatars. Edit mode and llSetPos work

but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
This commit is contained in:
Melanie
2012-02-14 23:16:20 +01:00
parent e321306517
commit 2d3381b795
6 changed files with 241 additions and 166 deletions

View File

@@ -1549,7 +1549,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendKillObject(ulong regionHandle, List<uint> localIDs)
{
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
// foreach (uint id in localIDs)
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
// TODO: don't create new blocks if recycling an old packet